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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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@ -12,7 +12,7 @@
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#include <stdint.h> // uint64_t
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#include <cstring> // memcpy
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_a5.h"
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_primitives.h>
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#include <stdint.h>
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_primitives.h>
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_a5.h"
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int main(int, char**)
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// ImGui - standalone example application for DirectX 10
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_dx10.h"
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#include <d3d10_1.h>
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#include <d3d10.h>
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@ -6,7 +6,7 @@
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_dx11.h"
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// DirectX
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// ImGui - standalone example application for DirectX 11
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_dx11.h"
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#include <d3d11.h>
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#define DIRECTINPUT_VERSION 0x0800
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@ -6,7 +6,7 @@
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_dx9.h"
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// DirectX
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// ImGui - standalone example application for DirectX 9
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_dx9.h"
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#include <d3d9.h>
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#define DIRECTINPUT_VERSION 0x0800
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@ -9,7 +9,7 @@
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// Copyright (C) 2015 by Giovanni Zito
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// This file is part of ImGui
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_marmalade.h"
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#include <s3eClipboard.h>
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// Copyright (C) 2015 by Giovanni Zito
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// This file is part of ImGui
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_marmalade.h"
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#include <stdio.h>
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// ImGui - null/dummy example application (compile and link imgui with no inputs, no outputs)
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#include <imgui.h>
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#include "imgui.h"
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#include <stdio.h>
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int main(int, char**)
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_glfw_gl2.h"
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// GLFW
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// **Prefer using the code in the opengl3_example/ folder**
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// See imgui_impl_glfw.cpp for details.
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_glfw_gl2.h"
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#include <stdio.h>
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#include <GLFW/glfw3.h>
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_glfw_gl3.h"
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// GL3W/GLFW
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// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
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// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_glfw_gl3.h"
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#include <stdio.h>
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <SDL_opengl.h>
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_sdl_gl2.h"
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// Data
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// **Prefer using the code in the sdl_opengl3_example/ folder**
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// See imgui_impl_sdl.cpp for details.
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_sdl_gl2.h"
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#include <stdio.h>
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#include <SDL.h>
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// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
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// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_sdl_gl3.h"
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#include <stdio.h>
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_glfw_vulkan.h"
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// GLFW
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#define GLFW_INCLUDE_NONE
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@ -19,8 +20,6 @@
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#include <GLFW/glfw3native.h>
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#endif
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#include "imgui_impl_glfw_vulkan.h"
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// GLFW Data
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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// ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_glfw_vulkan.h"
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#include <stdio.h> // printf, fprintf
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#include <stdlib.h> // abort
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include "imgui_impl_glfw_vulkan.h"
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#define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
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#define IMGUI_UNLIMITED_FRAME_RATE
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//#ifdef _DEBUG
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