Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.

This commit is contained in:
omar
2018-01-29 14:38:46 +01:00
parent 91d77be36e
commit 6a25a8720a
19 changed files with 21 additions and 23 deletions

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@ -18,7 +18,7 @@
#include <SDL.h>
#include <SDL_syswm.h>
#include <SDL_opengl.h>
#include <imgui.h>
#include "imgui.h"
#include "imgui_impl_sdl_gl2.h"
// Data

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@ -6,7 +6,7 @@
// **Prefer using the code in the sdl_opengl3_example/ folder**
// See imgui_impl_sdl.cpp for details.
#include <imgui.h>
#include "imgui.h"
#include "imgui_impl_sdl_gl2.h"
#include <stdio.h>
#include <SDL.h>