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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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@ -6,7 +6,7 @@
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// **Prefer using the code in the opengl3_example/ folder**
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// See imgui_impl_glfw.cpp for details.
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#include <imgui.h>
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#include "imgui.h"
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#include "imgui_impl_glfw_gl2.h"
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#include <stdio.h>
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#include <GLFW/glfw3.h>
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