diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 4a87a64b..25b3848f 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -49,6 +49,7 @@ Other Changes: preserve alpha in output buffer (using SrcBlendAlpha = ONE, DstBlendAlpha = ONE_MINUS_SRC_ALPHA consistently accross all backends), facilitating compositing of the output buffer with another buffer. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) [@ocornut, @thedmd, @ShawnM427, @Ubpa, @aiekick] +- Examples: Reworked setup of clear color to be compatible with transparent values. - CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if scheduled builds builds are not required. [@rokups] diff --git a/examples/example_allegro5/main.cpp b/examples/example_allegro5/main.cpp index fefcd76d..c60b1736 100644 --- a/examples/example_allegro5/main.cpp +++ b/examples/example_allegro5/main.cpp @@ -121,7 +121,7 @@ int main(int, char**) // Rendering ImGui::Render(); - al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w)); + al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w)); ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData()); al_flip_display(); } diff --git a/examples/example_apple_metal/main.mm b/examples/example_apple_metal/main.mm index 015aee90..273811d3 100644 --- a/examples/example_apple_metal/main.mm +++ b/examples/example_apple_metal/main.mm @@ -245,7 +245,7 @@ MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor; if (renderPassDescriptor != nil) { - renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0], clear_color[1], clear_color[2], clear_color[3]); + renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0] * clear_color[3], clear_color[1] * clear_color[3], clear_color[2] * clear_color[3], clear_color[3]); // Here, you could do additional rendering work, including other passes as necessary. diff --git a/examples/example_apple_opengl2/main.mm b/examples/example_apple_opengl2/main.mm index 5bcc9ea4..9af396b6 100644 --- a/examples/example_apple_opengl2/main.mm +++ b/examples/example_apple_opengl2/main.mm @@ -97,7 +97,7 @@ GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); glViewport(0, 0, width, height); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL2_RenderDrawData(draw_data); diff --git a/examples/example_emscripten_opengl3/main.cpp b/examples/example_emscripten_opengl3/main.cpp index 0c926660..875ecbb6 100644 --- a/examples/example_emscripten_opengl3/main.cpp +++ b/examples/example_emscripten_opengl3/main.cpp @@ -167,7 +167,7 @@ static void main_loop(void* arg) ImGui::Render(); SDL_GL_MakeCurrent(g_Window, g_GLContext); glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); SDL_GL_SwapWindow(g_Window); diff --git a/examples/example_emscripten_wgpu/main.cpp b/examples/example_emscripten_wgpu/main.cpp index 9b72ba9b..a9da9320 100644 --- a/examples/example_emscripten_wgpu/main.cpp +++ b/examples/example_emscripten_wgpu/main.cpp @@ -205,7 +205,7 @@ static void main_loop(void* window) WGPURenderPassColorAttachmentDescriptor color_attachments = {}; color_attachments.loadOp = WGPULoadOp_Clear; color_attachments.storeOp = WGPUStoreOp_Store; - color_attachments.clearColor = { clear_color.x, clear_color.y, clear_color.z, clear_color.w }; + color_attachments.clearColor = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; color_attachments.attachment = wgpuSwapChainGetCurrentTextureView(wgpu_swap_chain); WGPURenderPassDescriptor render_pass_desc = {}; render_pass_desc.colorAttachmentCount = 1; diff --git a/examples/example_glfw_metal/main.mm b/examples/example_glfw_metal/main.mm index d818dba0..2ef6acdf 100644 --- a/examples/example_glfw_metal/main.mm +++ b/examples/example_glfw_metal/main.mm @@ -99,7 +99,7 @@ int main(int, char**) id drawable = [layer nextDrawable]; id commandBuffer = [commandQueue commandBuffer]; - renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0], clear_color[1], clear_color[2], clear_color[3]); + renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0] * clear_color[3], clear_color[1] * clear_color[3], clear_color[2] * clear_color[3], clear_color[3]); renderPassDescriptor.colorAttachments[0].texture = drawable.texture; renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear; renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore; diff --git a/examples/example_glfw_opengl2/main.cpp b/examples/example_glfw_opengl2/main.cpp index fc25ff7f..ee785b1f 100644 --- a/examples/example_glfw_opengl2/main.cpp +++ b/examples/example_glfw_opengl2/main.cpp @@ -132,7 +132,7 @@ int main(int, char**) int display_w, display_h; glfwGetFramebufferSize(window, &display_w, &display_h); glViewport(0, 0, display_w, display_h); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); // If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!), diff --git a/examples/example_glfw_opengl3/main.cpp b/examples/example_glfw_opengl3/main.cpp index 434c9f2d..cae62e59 100644 --- a/examples/example_glfw_opengl3/main.cpp +++ b/examples/example_glfw_opengl3/main.cpp @@ -196,7 +196,7 @@ int main(int, char**) int display_w, display_h; glfwGetFramebufferSize(window, &display_w, &display_h); glViewport(0, 0, display_w, display_h); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); diff --git a/examples/example_glfw_vulkan/main.cpp b/examples/example_glfw_vulkan/main.cpp index 230d21dc..d2e4004e 100644 --- a/examples/example_glfw_vulkan/main.cpp +++ b/examples/example_glfw_vulkan/main.cpp @@ -520,7 +520,10 @@ int main(int, char**) const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f); if (!is_minimized) { - memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); + wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w; + wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w; + wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w; + wd->ClearValue.color.float32[3] = clear_color.w; FrameRender(wd, draw_data); FramePresent(wd); } diff --git a/examples/example_glut_opengl2/main.cpp b/examples/example_glut_opengl2/main.cpp index ecb1ece2..f45ffe34 100644 --- a/examples/example_glut_opengl2/main.cpp +++ b/examples/example_glut_opengl2/main.cpp @@ -76,7 +76,7 @@ void glut_display_func() ImGui::Render(); ImGuiIO& io = ImGui::GetIO(); glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); diff --git a/examples/example_sdl_directx11/main.cpp b/examples/example_sdl_directx11/main.cpp index 5a80115d..46da1c59 100644 --- a/examples/example_sdl_directx11/main.cpp +++ b/examples/example_sdl_directx11/main.cpp @@ -155,8 +155,9 @@ int main(int, char**) // Rendering ImGui::Render(); + const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL); - g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_color); + g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, clear_color_with_alpha); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); g_pSwapChain->Present(1, 0); // Present with vsync diff --git a/examples/example_sdl_metal/main.mm b/examples/example_sdl_metal/main.mm index 1f33503d..efbccf4c 100644 --- a/examples/example_sdl_metal/main.mm +++ b/examples/example_sdl_metal/main.mm @@ -107,7 +107,7 @@ int main(int, char**) id drawable = [layer nextDrawable]; id commandBuffer = [commandQueue commandBuffer]; - renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0], clear_color[1], clear_color[2], clear_color[3]); + renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0] * clear_color[3], clear_color[1] * clear_color[3], clear_color[2] * clear_color[3], clear_color[3]); renderPassDescriptor.colorAttachments[0].texture = drawable.texture; renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear; renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore; diff --git a/examples/example_sdl_opengl2/main.cpp b/examples/example_sdl_opengl2/main.cpp index 72898d46..016b3083 100644 --- a/examples/example_sdl_opengl2/main.cpp +++ b/examples/example_sdl_opengl2/main.cpp @@ -137,7 +137,7 @@ int main(int, char**) // Rendering ImGui::Render(); glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); diff --git a/examples/example_sdl_opengl3/main.cpp b/examples/example_sdl_opengl3/main.cpp index e8c68ae5..b3a1c482 100644 --- a/examples/example_sdl_opengl3/main.cpp +++ b/examples/example_sdl_opengl3/main.cpp @@ -198,7 +198,7 @@ int main(int, char**) // Rendering ImGui::Render(); glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); SDL_GL_SwapWindow(window); diff --git a/examples/example_sdl_vulkan/main.cpp b/examples/example_sdl_vulkan/main.cpp index 0f21b060..ea038bac 100644 --- a/examples/example_sdl_vulkan/main.cpp +++ b/examples/example_sdl_vulkan/main.cpp @@ -521,7 +521,10 @@ int main(int, char**) const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f); if (!is_minimized) { - memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); + wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w; + wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w; + wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w; + wd->ClearValue.color.float32[3] = clear_color.w; FrameRender(wd, draw_data); FramePresent(wd); } diff --git a/examples/example_win32_directx10/main.cpp b/examples/example_win32_directx10/main.cpp index edde4060..2a131c18 100644 --- a/examples/example_win32_directx10/main.cpp +++ b/examples/example_win32_directx10/main.cpp @@ -140,8 +140,9 @@ int main(int, char**) // Rendering ImGui::Render(); + const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; g_pd3dDevice->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL); - g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_color); + g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, clear_color_with_alpha); ImGui_ImplDX10_RenderDrawData(ImGui::GetDrawData()); g_pSwapChain->Present(1, 0); // Present with vsync diff --git a/examples/example_win32_directx11/main.cpp b/examples/example_win32_directx11/main.cpp index 1ae4dfea..dd14c2e1 100644 --- a/examples/example_win32_directx11/main.cpp +++ b/examples/example_win32_directx11/main.cpp @@ -140,8 +140,9 @@ int main(int, char**) // Rendering ImGui::Render(); + const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL); - g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_color); + g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, clear_color_with_alpha); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); g_pSwapChain->Present(1, 0); // Present with vsync diff --git a/examples/example_win32_directx12/main.cpp b/examples/example_win32_directx12/main.cpp index 20da6ac3..0ce990a8 100644 --- a/examples/example_win32_directx12/main.cpp +++ b/examples/example_win32_directx12/main.cpp @@ -193,7 +193,8 @@ int main(int, char**) g_pd3dCommandList->ResourceBarrier(1, &barrier); // Render Dear ImGui graphics - g_pd3dCommandList->ClearRenderTargetView(g_mainRenderTargetDescriptor[backBufferIdx], (float*)&clear_color, 0, NULL); + const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; + g_pd3dCommandList->ClearRenderTargetView(g_mainRenderTargetDescriptor[backBufferIdx], clear_color_with_alpha, 0, NULL); g_pd3dCommandList->OMSetRenderTargets(1, &g_mainRenderTargetDescriptor[backBufferIdx], FALSE, NULL); g_pd3dCommandList->SetDescriptorHeaps(1, &g_pd3dSrvDescHeap); ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_pd3dCommandList); @@ -329,9 +330,11 @@ bool CreateDeviceD3D(HWND hWnd) { IDXGIFactory4* dxgiFactory = NULL; IDXGISwapChain1* swapChain1 = NULL; - if (CreateDXGIFactory1(IID_PPV_ARGS(&dxgiFactory)) != S_OK || - dxgiFactory->CreateSwapChainForHwnd(g_pd3dCommandQueue, hWnd, &sd, NULL, NULL, &swapChain1) != S_OK || - swapChain1->QueryInterface(IID_PPV_ARGS(&g_pSwapChain)) != S_OK) + if (CreateDXGIFactory1(IID_PPV_ARGS(&dxgiFactory)) != S_OK) + return false; + if (dxgiFactory->CreateSwapChainForHwnd(g_pd3dCommandQueue, hWnd, &sd, NULL, NULL, &swapChain1) != S_OK) + return false; + if (swapChain1->QueryInterface(IID_PPV_ARGS(&g_pSwapChain)) != S_OK) return false; swapChain1->Release(); dxgiFactory->Release(); diff --git a/examples/example_win32_directx9/main.cpp b/examples/example_win32_directx9/main.cpp index 0b0d27cf..54e7026a 100644 --- a/examples/example_win32_directx9/main.cpp +++ b/examples/example_win32_directx9/main.cpp @@ -141,7 +141,7 @@ int main(int, char**) g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE); g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); - D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*255.0f), (int)(clear_color.y*255.0f), (int)(clear_color.z*255.0f), (int)(clear_color.w*255.0f)); + D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*clear_color.w*255.0f), (int)(clear_color.y*clear_color.w*255.0f), (int)(clear_color.z*clear_color.w*255.0f), (int)(clear_color.w*255.0f)); g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0); if (g_pd3dDevice->BeginScene() >= 0) { @@ -178,7 +178,7 @@ bool CreateDeviceD3D(HWND hWnd) ZeroMemory(&g_d3dpp, sizeof(g_d3dpp)); g_d3dpp.Windowed = TRUE; g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; - g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; + g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition. g_d3dpp.EnableAutoDepthStencil = TRUE; g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync