Nav: Renaming NavInitDefaultRequest -> NavInitRequest

This commit is contained in:
omar
2017-10-06 15:54:29 -07:00
parent 4d83078885
commit 69dd895358
2 changed files with 34 additions and 34 deletions

View File

@ -480,11 +480,11 @@ struct ImGuiContext
bool NavMousePosDirty;
bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (nb: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again.
bool NavAnyRequest; // ~~ NavMoveRequest || NavInitDefaultRequest
bool NavInitDefaultRequest; // Init request for appearing window to select first item
ImGuiID NavInitDefaultResultId;
ImRect NavInitDefaultResultRectRel;
bool NavInitDefaultResultExplicit; // Whether the result was explicitly requested with SetItemDefaultFocus()
bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest
bool NavInitRequest; // Init request for appearing window to select first item
ImGuiID NavInitResultId;
ImRect NavInitResultRectRel;
bool NavInitResultExplicit; // Whether the result was explicitly requested with SetItemDefaultFocus()
bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
bool NavMoveRequest; // Move request for this frame
int NavMoveRequestForwardStep; // 0: no forward, 1: forward request, 2: forward result (this is used to navigate sibling parent menus from a child menu)
@ -598,9 +598,9 @@ struct ImGuiContext
NavDisableHighlight = true;
NavDisableMouseHover = false;
NavAnyRequest = false;
NavInitDefaultRequest = false;
NavInitDefaultResultId = 0;
NavInitDefaultResultExplicit = false;
NavInitRequest = false;
NavInitResultId = 0;
NavInitResultExplicit = false;
NavMoveFromClampedRefRect = false;
NavMoveRequest = false;
NavMoveRequestForwardStep = 0;