mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 13:08:47 +02:00
RenderColorRectWithAlphaCheckerboard() in one layer to shunt out anti-alasing artefacts when rounded. Added ImLerp(int,int,float). (#346)
This commit is contained in:
@ -131,6 +131,7 @@ static inline int ImClamp(int v, int mn, int mx)
|
||||
static inline float ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x,mn.x,mx.x), ImClamp(f.y,mn.y,mx.y)); }
|
||||
static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
|
||||
static inline int ImLerp(int a, int b, float t) { return (int)(a + (b - a) * t); }
|
||||
static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; }
|
||||
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
|
||||
static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
|
||||
|
Reference in New Issue
Block a user