Viewport: Exposed GetOverlayDrawList(ImGuiViewport* viewport) in public API. (#1542, #1660, #1878, etc.)

This commit is contained in:
omar 2018-10-15 17:38:36 +02:00
parent e73217d6f7
commit 69db792bf0
3 changed files with 4 additions and 3 deletions

View File

@ -2919,10 +2919,11 @@ int ImGui::GetFrameCount()
return GImGui->FrameCount;
}
ImDrawList* ImGui::GetOverlayDrawList(ImGuiViewportP* viewport)
ImDrawList* ImGui::GetOverlayDrawList(ImGuiViewport* viewport_public)
{
// Create the draw list on demand, because it is not frequently used for all viewports
ImGuiContext& g = *GImGui;
ImGuiViewportP* viewport = (ImGuiViewportP*)viewport_public;
if (viewport->OverlayDrawList == NULL)
{
viewport->OverlayDrawList = IM_NEW(ImDrawList)(&g.DrawListSharedData);

View File

@ -558,7 +558,8 @@ namespace ImGui
IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
IMGUI_API double GetTime();
IMGUI_API int GetFrameCount();
IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered. it covers the entire current viewport. useful to quickly draw overlays shapes/text
IMGUI_API ImDrawList* GetOverlayDrawList(); // get overlay draw list for the viewport associated to the current window. this draw list will be the last rendered. useful to quickly draw overlays shapes/text.
IMGUI_API ImDrawList* GetOverlayDrawList(ImGuiViewport* viewport); // get overlay draw list for the given viewport.
IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances
IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)

View File

@ -1189,7 +1189,6 @@ namespace ImGui
IMGUI_API void SetCurrentFont(ImFont* font);
inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
IMGUI_API ImDrawList* GetOverlayDrawList(ImGuiViewportP* viewport);
inline ImDrawList* GetOverlayDrawList(ImGuiWindow* window) { return GetOverlayDrawList(window->Viewport); }
// Init