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Viewport: Exposed GetOverlayDrawList(ImGuiViewport* viewport) in public API. (#1542, #1660, #1878, etc.)
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3
imgui.h
3
imgui.h
@ -558,7 +558,8 @@ namespace ImGui
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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IMGUI_API double GetTime();
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IMGUI_API int GetFrameCount();
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IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered. it covers the entire current viewport. useful to quickly draw overlays shapes/text
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IMGUI_API ImDrawList* GetOverlayDrawList(); // get overlay draw list for the viewport associated to the current window. this draw list will be the last rendered. useful to quickly draw overlays shapes/text.
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IMGUI_API ImDrawList* GetOverlayDrawList(ImGuiViewport* viewport); // get overlay draw list for the given viewport.
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IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances
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IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
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IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
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