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Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
Amend 8323a06
. Eager to get rid of legacy IMGUI_DISABLE_OBSOLETE_KEYIO stuff: technically it's been two years, may give it another one.
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@ -8800,7 +8800,7 @@ static void ImGui::UpdateKeyboardInputs()
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key_data->DownDuration = key_data->Down ? (key_data->DownDuration < 0.0f ? 0.0f : key_data->DownDuration + io.DeltaTime) : -1.0f;
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key_data->DownDuration = key_data->Down ? (key_data->DownDuration < 0.0f ? 0.0f : key_data->DownDuration + io.DeltaTime) : -1.0f;
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if (key_data->DownDuration == 0.0f)
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if (key_data->DownDuration == 0.0f)
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{
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{
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ImGuiKey key = (ImGuiKey)(ImGuiKey_NamedKey_BEGIN + i);
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ImGuiKey key = (ImGuiKey)(ImGuiKey_KeysData_OFFSET + i);
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if (IsKeyboardKey(key))
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if (IsKeyboardKey(key))
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g.LastKeyboardKeyPressTime = g.Time;
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g.LastKeyboardKeyPressTime = g.Time;
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else if (key == ImGuiKey_ReservedForModCtrl || key == ImGuiKey_ReservedForModShift || key == ImGuiKey_ReservedForModAlt || key == ImGuiKey_ReservedForModSuper)
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else if (key == ImGuiKey_ReservedForModCtrl || key == ImGuiKey_ReservedForModShift || key == ImGuiKey_ReservedForModAlt || key == ImGuiKey_ReservedForModSuper)
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