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Added PrimUnreserve() API. Obsoleted calling ImDrawList::PrimReserve() with a negative count.
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@ -847,7 +847,7 @@ struct IMGUI_API ImDrawListSharedData
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ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
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ImFont* Font; // Current/default font (optional, for simplified AddText overload)
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float FontSize; // Current/default font size (optional, for simplified AddText overload)
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float CurveTessellationTol;
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float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
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ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
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ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards)
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