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Nav: Tidying up. Comments. (#323)
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@ -416,8 +416,8 @@ struct ImGuiContext
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int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
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bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid
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bool NavMousePosDirty;
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bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard functionalities
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bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we disable mouse hovering until mouse is touched again
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bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (nb: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
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bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again.
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bool NavInitDefaultRequest; // Init request for appearing window to select first item
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ImGuiID NavInitDefaultResultId;
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ImRect NavInitDefaultResultRectRel;
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