Nav: Tidying up. Comments. (#323)

This commit is contained in:
ocornut
2016-08-20 23:27:25 +02:00
parent 4f7c63a7af
commit 695ca7bb45
2 changed files with 26 additions and 25 deletions

View File

@ -416,8 +416,8 @@ struct ImGuiContext
int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid
bool NavMousePosDirty;
bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard functionalities
bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we disable mouse hovering until mouse is touched again
bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (nb: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again.
bool NavInitDefaultRequest; // Init request for appearing window to select first item
ImGuiID NavInitDefaultResultId;
ImRect NavInitDefaultResultRectRel;