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ImColor::HSV() helper + color buttons demo
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8d1583d611
commit
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13
imgui.cpp
13
imgui.cpp
@ -7808,6 +7808,19 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine();
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ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine();
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ImGui::RadioButton("radio c", &e, 2);
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ImGui::RadioButton("radio c", &e, 2);
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// Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
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for (int i = 0; i < 7; i++)
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{
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if (i > 0) ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::PushStyleColor(ImGuiCol_Button, ImColor::HSV(i/7.0f, 0.6f, 0.6f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImColor::HSV(i/7.0f, 0.7f, 0.7f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImColor::HSV(i/7.0f, 0.8f, 0.8f));
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ImGui::Button("Click");
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ImGui::PopStyleColor(3);
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ImGui::PopID();
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}
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ImGui::Text("Hover me");
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ImGui::Text("Hover me");
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if (ImGui::IsItemHovered())
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("I am a tooltip");
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ImGui::SetTooltip("I am a tooltip");
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13
imgui.h
13
imgui.h
@ -703,11 +703,14 @@ struct ImColor
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{
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{
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ImVec4 Value;
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ImVec4 Value;
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ImColor(int r, int g, int b, int a = 255) { Value.x = r / 255.0f; Value.y = g / 255.0f; Value.z = b / 255.0f; Value.w = a / 255.0f; }
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ImColor(int r, int g, int b, int a = 255) { Value.x = r / 255.0f; Value.y = g / 255.0f; Value.z = b / 255.0f; Value.w = a / 255.0f; }
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ImColor(const ImVec4& col) { Value = col; }
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ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
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ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
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ImColor(const ImVec4& col) { Value = col; }
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operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); }
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operator ImVec4() const { return Value; }
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operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); }
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operator ImVec4() const { return Value; }
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static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); }
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};
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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