ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)

Amend/fix dbeeeae for docking.
+ Build fix when using IMGUI_DISABLE_DEBUG_TOOLS
This commit is contained in:
ocornut
2023-07-12 18:22:34 +02:00
parent dbeeeae593
commit 6888e6cdff
2 changed files with 6 additions and 2 deletions

View File

@ -5102,8 +5102,12 @@ void ImGui::Render()
if (viewport->DrawLists[1] != NULL)
AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport));
// We call _PopUnusedDrawCmd() last thing, as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch).
ImDrawData* draw_data = &viewport->DrawDataP;
IM_ASSERT(draw_data->CmdLists.Size == draw_data->CmdListsCount);
for (int draw_list_n = 0; draw_list_n < draw_data->CmdLists.Size; draw_list_n++)
draw_data->CmdLists[draw_list_n]->_PopUnusedDrawCmd();
g.IO.MetricsRenderVertices += draw_data->TotalVtxCount;
g.IO.MetricsRenderIndices += draw_data->TotalIdxCount;
}
@ -14904,7 +14908,7 @@ void ImGui::ShowStackToolWindow(bool* p_open)
void ImGui::ShowMetricsWindow(bool*) {}
void ImGui::ShowFontAtlas(ImFontAtlas*) {}
void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {}
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
void ImGui::DebugNodeFont(ImFont*) {}
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}