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Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. (#3199)
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@ -55,6 +55,7 @@ Other Changes:
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- Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). (#3183)
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- Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). (#3183)
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- Backends: OpenGL: Fixed handling of GL 4.5+ glClipControl(GL_UPPER_LEFT) by inverting the
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- Backends: OpenGL: Fixed handling of GL 4.5+ glClipControl(GL_UPPER_LEFT) by inverting the
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projection matrix top and bottom values. (#3143, #3146) [@u3shit]
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projection matrix top and bottom values. (#3143, #3146) [@u3shit]
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- Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. (#3199) [@albertvaka]
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- Backends: Vulkan: Fixed error in if initial frame has no vertices. (#3177)
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- Backends: Vulkan: Fixed error in if initial frame has no vertices. (#3177)
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- Backends: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData
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- Backends: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData
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structure didn't have any vertices. (#2697) [@kudaba]
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structure didn't have any vertices. (#2697) [@kudaba]
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@ -13,6 +13,7 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX.
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// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix.
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// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix.
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// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset.
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// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset.
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// 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader.
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// 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader.
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@ -184,6 +185,9 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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#elif defined(IMGUI_IMPL_OPENGL_ES3)
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#elif defined(IMGUI_IMPL_OPENGL_ES3)
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if (glsl_version == NULL)
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if (glsl_version == NULL)
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glsl_version = "#version 300 es";
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glsl_version = "#version 300 es";
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#elif defined(__APPLE__)
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if (glsl_version == NULL)
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glsl_version = "#version 150";
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#else
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#else
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if (glsl_version == NULL)
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if (glsl_version == NULL)
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glsl_version = "#version 130";
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glsl_version = "#version 130";
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