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ImDrawList: Large text passed to AddText() are being scanned for their end in order to avoid pre-reserving too many vertices.
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@ -73,7 +73,8 @@ Other Changes:
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- Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive).
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- Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive).
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- Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502)
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- Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502)
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- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
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- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
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- ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst-case vertices reservation. (fix code added in #200!)
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- ImDrawList: Improved handling for worst-case vertices reservation policy when large amount of text (e.g. ~1 million character strings)
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are being submitted in a single call. It would typically have crashed InputTextMultiline(). (#200)
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- OS/Windows: Fixed missing ImmReleaseContext() call in the default Win32 IME handler. (#1932) [@vby]
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- OS/Windows: Fixed missing ImmReleaseContext() call in the default Win32 IME handler. (#1932) [@vby]
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- Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful
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- Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful
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for lazy/idle render mechanisms as new windows are typically not visible for one frame.
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for lazy/idle render mechanisms as new windows are typically not visible for one frame.
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7
TODO.txt
7
TODO.txt
@ -240,13 +240,14 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont output from same input, reusing rasterized data but with different glyphs/AdvanceX
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- font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont output from same input, reusing rasterized data but with different glyphs/AdvanceX
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- font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data
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- font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data
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- font: PushFontSize API (#1018)
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- font: PushFontSize API (#1018)
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- font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
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- font/atlas: add a missing Glyphs.reserve()
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- font/atlas: add a missing Glyphs.reserve()
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- font/atlas: incremental updates
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- font/atlas: incremental updates
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- font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
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- font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
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- font/atlas: allow user to submit its own primitive to be rectpacked, and allow to map them on a Unicode point.
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- font/atlas: allow user to submit its own primitive to be rectpacked, and allow to map them on a Unicode point.
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- font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
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- font/draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise
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- font draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise
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- font/draw: need to be able to specify wrap start position.
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- font draw: need to be able to specify wrap start position.
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- font/draw: better reserve policy for large horizontal block of text (shouldn't reserve for all clipped lines)
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- font: imgui_freetype.h alternative renderer (#618)
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- font: imgui_freetype.h alternative renderer (#618)
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- font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct).
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- font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct).
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- font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list?
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- font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list?
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@ -11303,7 +11303,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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}
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}
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}
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// FIXME-OPT: We should coarse clip very large text on this end (even though the low-level ImFont::RenderText perform line-based will do it, it will lead us to temporary vertex allocations)
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draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
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draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
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// Draw blinking cursor
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// Draw blinking cursor
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@ -2634,7 +2634,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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// Fast-forward to first visible line
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// Fast-forward to first visible line
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const char* s = text_begin;
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const char* s = text_begin;
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if (!word_wrap_enabled && y + line_height < clip_rect.y)
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if (y + line_height < clip_rect.y && !word_wrap_enabled)
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while (y + line_height < clip_rect.y)
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while (y + line_height < clip_rect.y)
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{
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{
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while (s < text_end)
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while (s < text_end)
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@ -2643,6 +2643,22 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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y += line_height;
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y += line_height;
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}
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}
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// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
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// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
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if (text_end - s > 10000 && !word_wrap_enabled)
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{
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const char* s_end = s;
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float y_end = y;
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while (y_end < clip_rect.w)
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{
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while (s_end < text_end)
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if (*s_end++ == '\n')
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break;
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y_end += line_height;
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}
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text_end = s_end;
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}
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// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
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// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
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const int vtx_count_max = (int)(text_end - s) * 4;
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const int vtx_count_max = (int)(text_end - s) * 4;
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const int idx_count_max = (int)(text_end - s) * 6;
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const int idx_count_max = (int)(text_end - s) * 6;
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