ImDrawList: Large text passed to AddText() are being scanned for their end in order to avoid pre-reserving too many vertices.

This commit is contained in:
omar 2018-08-21 23:00:40 +02:00
parent 975b5a7310
commit 68448c5faa
4 changed files with 23 additions and 6 deletions

View File

@ -73,7 +73,8 @@ Other Changes:
- Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive). - Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive).
- Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502) - Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502)
- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276) - Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
- ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst-case vertices reservation. (fix code added in #200!) - ImDrawList: Improved handling for worst-case vertices reservation policy when large amount of text (e.g. ~1 million character strings)
are being submitted in a single call. It would typically have crashed InputTextMultiline(). (#200)
- OS/Windows: Fixed missing ImmReleaseContext() call in the default Win32 IME handler. (#1932) [@vby] - OS/Windows: Fixed missing ImmReleaseContext() call in the default Win32 IME handler. (#1932) [@vby]
- Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful - Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful
for lazy/idle render mechanisms as new windows are typically not visible for one frame. for lazy/idle render mechanisms as new windows are typically not visible for one frame.

View File

@ -240,13 +240,14 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont output from same input, reusing rasterized data but with different glyphs/AdvanceX - font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont output from same input, reusing rasterized data but with different glyphs/AdvanceX
- font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data - font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data
- font: PushFontSize API (#1018) - font: PushFontSize API (#1018)
- font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
- font/atlas: add a missing Glyphs.reserve() - font/atlas: add a missing Glyphs.reserve()
- font/atlas: incremental updates - font/atlas: incremental updates
- font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. - font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
- font/atlas: allow user to submit its own primitive to be rectpacked, and allow to map them on a Unicode point. - font/atlas: allow user to submit its own primitive to be rectpacked, and allow to map them on a Unicode point.
- font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite? - font/draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise
- font draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise - font/draw: need to be able to specify wrap start position.
- font draw: need to be able to specify wrap start position. - font/draw: better reserve policy for large horizontal block of text (shouldn't reserve for all clipped lines)
- font: imgui_freetype.h alternative renderer (#618) - font: imgui_freetype.h alternative renderer (#618)
- font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct). - font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct).
- font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list? - font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list?

View File

@ -11303,7 +11303,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
} }
} }
// FIXME-OPT: We should coarse clip very large text on this end (even though the low-level ImFont::RenderText perform line-based will do it, it will lead us to temporary vertex allocations)
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect); draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
// Draw blinking cursor // Draw blinking cursor

View File

@ -2634,7 +2634,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
// Fast-forward to first visible line // Fast-forward to first visible line
const char* s = text_begin; const char* s = text_begin;
if (!word_wrap_enabled && y + line_height < clip_rect.y) if (y + line_height < clip_rect.y && !word_wrap_enabled)
while (y + line_height < clip_rect.y) while (y + line_height < clip_rect.y)
{ {
while (s < text_end) while (s < text_end)
@ -2643,6 +2643,22 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
y += line_height; y += line_height;
} }
// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
if (text_end - s > 10000 && !word_wrap_enabled)
{
const char* s_end = s;
float y_end = y;
while (y_end < clip_rect.w)
{
while (s_end < text_end)
if (*s_end++ == '\n')
break;
y_end += line_height;
}
text_end = s_end;
}
// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
const int vtx_count_max = (int)(text_end - s) * 4; const int vtx_count_max = (int)(text_end - s) * 4;
const int idx_count_max = (int)(text_end - s) * 6; const int idx_count_max = (int)(text_end - s) * 6;