Merge branch 'master' into navigation

This commit is contained in:
omar
2017-11-15 23:44:50 +01:00
4 changed files with 52 additions and 34 deletions

View File

@ -1418,13 +1418,8 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, int*
//-----------------------------------------------------------------------------
// ImGuiStorage
//-----------------------------------------------------------------------------
// Helper: Key->value storage
void ImGuiStorage::Clear()
{
Data.clear();
}
//-----------------------------------------------------------------------------
// std::lower_bound but without the bullshit
static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
@ -1694,7 +1689,7 @@ void ImGuiTextBuffer::append(const char* fmt, ...)
}
//-----------------------------------------------------------------------------
// ImGuiSimpleColumns
// ImGuiSimpleColumns (internal use only)
//-----------------------------------------------------------------------------
ImGuiSimpleColumns::ImGuiSimpleColumns()
@ -4925,7 +4920,10 @@ static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
}
}
if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
{
new_size = ImMax(new_size, g.Style.WindowMinSize);
new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
}
return new_size;
}
@ -5207,7 +5205,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
{
IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild()
window->Size = window->SizeFull;
}
// SCROLLBAR STATUS
@ -5230,11 +5231,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->OrderWithinParent = parent_window->DC.ChildWindows.Size;
parent_window->DC.ChildWindows.push_back(window);
}
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
{
IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild()
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api)
window->Pos = window->PosFloat = parent_window->DC.CursorPos;
}
const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFrames == 0);
if (window_pos_with_pivot)
@ -5554,6 +5552,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x;
window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y;
//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
// After Begin() we fill the last item / hovered data using the title bar data. Make that a standard behavior (to allow usage of context menus on title bar only, etc.).
window->DC.LastItemId = window->MoveId;
window->DC.LastItemRect = title_bar_rect;
window->DC.LastItemRectHoveredRect = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false);
}
// Inner clipping rectangle
@ -5747,10 +5750,12 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
// Render
const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab);
ImRect grab_rect;
if (horizontal)
window->DrawList->AddRectFilled(ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y), ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y), grab_col, style.ScrollbarRounding);
grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImMin(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, window_rect.Max.x), bb.Max.y);
else
window->DrawList->AddRectFilled(ImVec2(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm)), ImVec2(bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels), grab_col, style.ScrollbarRounding);
grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImMin(ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels, window_rect.Max.y));
window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding);
}
// Moving window to front of display (which happens to be back of our sorted list)
@ -10322,10 +10327,12 @@ bool ImGui::BeginMenuBar()
if (!(window->Flags & ImGuiWindowFlags_MenuBar))
return false;
ImGuiContext& g = *GImGui;
IM_ASSERT(!window->DC.MenuBarAppending);
BeginGroup(); // Save position
PushID("##menubar");
ImRect rect = window->MenuBarRect();
rect.Max.x = ImMax(rect.Min.x, rect.Max.x - g.Style.WindowRounding);
PushClipRect(ImVec2(ImFloor(rect.Min.x+0.5f), ImFloor(rect.Min.y + window->BorderSize + 0.5f)), ImVec2(ImFloor(rect.Max.x+0.5f), ImFloor(rect.Max.y+0.5f)), false);
window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y);
window->DC.LayoutType = ImGuiLayoutType_Horizontal;
@ -10401,6 +10408,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
{
// Menu inside an horizontal menu bar
// Selectable extend their highlight by half ItemSpacing in each direction.
// For ChildMenu, the popup position will be overwritten by the call to FindBestPopupWindowPos() in Begin()
popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight());
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);