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							| @@ -1418,13 +1418,8 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, int* | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // ImGuiStorage | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| // Helper: Key->value storage | ||||
| void ImGuiStorage::Clear() | ||||
| { | ||||
|     Data.clear(); | ||||
| } | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| // std::lower_bound but without the bullshit | ||||
| static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key) | ||||
| @@ -1694,7 +1689,7 @@ void ImGuiTextBuffer::append(const char* fmt, ...) | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // ImGuiSimpleColumns | ||||
| // ImGuiSimpleColumns (internal use only) | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| ImGuiSimpleColumns::ImGuiSimpleColumns() | ||||
| @@ -4925,7 +4920,10 @@ static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size) | ||||
|         } | ||||
|     } | ||||
|     if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize))) | ||||
|     { | ||||
|         new_size = ImMax(new_size, g.Style.WindowMinSize); | ||||
|         new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows | ||||
|     } | ||||
|     return new_size; | ||||
| } | ||||
|  | ||||
| @@ -5207,7 +5205,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull); | ||||
|         window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull; | ||||
|         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup)) | ||||
|         { | ||||
|             IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild() | ||||
|             window->Size = window->SizeFull; | ||||
|         } | ||||
|  | ||||
|         // SCROLLBAR STATUS | ||||
|  | ||||
| @@ -5230,11 +5231,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             window->OrderWithinParent = parent_window->DC.ChildWindows.Size; | ||||
|             parent_window->DC.ChildWindows.push_back(window); | ||||
|         } | ||||
|         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup)) | ||||
|         { | ||||
|             IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild() | ||||
|         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api) | ||||
|             window->Pos = window->PosFloat = parent_window->DC.CursorPos; | ||||
|         } | ||||
|  | ||||
|         const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFrames == 0); | ||||
|         if (window_pos_with_pivot) | ||||
| @@ -5554,6 +5552,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x; | ||||
|         window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y; | ||||
|         //window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE); | ||||
|  | ||||
|         // After Begin() we fill the last item / hovered data using the title bar data. Make that a standard behavior (to allow usage of context menus on title bar only, etc.). | ||||
|         window->DC.LastItemId = window->MoveId; | ||||
|         window->DC.LastItemRect = title_bar_rect; | ||||
|         window->DC.LastItemRectHoveredRect = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false); | ||||
|     } | ||||
|  | ||||
|     // Inner clipping rectangle | ||||
| @@ -5747,10 +5750,12 @@ void ImGui::Scrollbar(ImGuiLayoutType direction) | ||||
|  | ||||
|     // Render | ||||
|     const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab); | ||||
|     ImRect grab_rect; | ||||
|     if (horizontal) | ||||
|         window->DrawList->AddRectFilled(ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y), ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y), grab_col, style.ScrollbarRounding); | ||||
|         grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImMin(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, window_rect.Max.x), bb.Max.y); | ||||
|     else | ||||
|         window->DrawList->AddRectFilled(ImVec2(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm)), ImVec2(bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels), grab_col, style.ScrollbarRounding); | ||||
|         grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImMin(ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels, window_rect.Max.y)); | ||||
|     window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding); | ||||
| } | ||||
|  | ||||
| // Moving window to front of display (which happens to be back of our sorted list) | ||||
| @@ -10322,10 +10327,12 @@ bool ImGui::BeginMenuBar() | ||||
|     if (!(window->Flags & ImGuiWindowFlags_MenuBar)) | ||||
|         return false; | ||||
|  | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     IM_ASSERT(!window->DC.MenuBarAppending); | ||||
|     BeginGroup(); // Save position | ||||
|     PushID("##menubar"); | ||||
|     ImRect rect = window->MenuBarRect(); | ||||
|     rect.Max.x = ImMax(rect.Min.x, rect.Max.x - g.Style.WindowRounding); | ||||
|     PushClipRect(ImVec2(ImFloor(rect.Min.x+0.5f), ImFloor(rect.Min.y + window->BorderSize + 0.5f)), ImVec2(ImFloor(rect.Max.x+0.5f), ImFloor(rect.Max.y+0.5f)), false); | ||||
|     window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y); | ||||
|     window->DC.LayoutType = ImGuiLayoutType_Horizontal; | ||||
| @@ -10401,6 +10408,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) | ||||
|     { | ||||
|         // Menu inside an horizontal menu bar | ||||
|         // Selectable extend their highlight by half ItemSpacing in each direction. | ||||
|         // For ChildMenu, the popup position will be overwritten by the call to FindBestPopupWindowPos() in Begin() | ||||
|         popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight()); | ||||
|         window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); | ||||
|         PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f); | ||||
|   | ||||
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