Converted all Tabs to Spaces

Argh
This commit is contained in:
ocornut 2014-08-19 12:45:34 +01:00
parent e807d97089
commit 67f17a644c
2 changed files with 4 additions and 4 deletions

View File

@ -2442,8 +2442,8 @@ void SetCursorPos(const ImVec2& pos)
ImVec2 GetCursorScreenPos() ImVec2 GetCursorScreenPos()
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
return window->DC.CursorPos; return window->DC.CursorPos;
} }
void SetScrollPosHere() void SetScrollPosHere()

View File

@ -168,7 +168,7 @@ namespace ImGui
float GetColumnWidth(int column_index = -1); float GetColumnWidth(int column_index = -1);
ImVec2 GetCursorPos(); // cursor position relative to window position ImVec2 GetCursorPos(); // cursor position relative to window position
void SetCursorPos(const ImVec2& pos); // " void SetCursorPos(const ImVec2& pos); // "
ImVec2 GetCursorScreenPos(); // cursor position in screen space ImVec2 GetCursorScreenPos(); // cursor position in screen space
void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match higher widgets. void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match higher widgets.
float GetTextLineSpacing(); float GetTextLineSpacing();
float GetTextLineHeight(); float GetTextLineHeight();
@ -252,7 +252,7 @@ namespace ImGui
int GetFrameCount(); int GetFrameCount();
const char* GetStyleColorName(ImGuiCol idx); const char* GetStyleColorName(ImGuiCol idx);
void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size); void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true); ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true);
}; // namespace ImGui }; // namespace ImGui