mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Comments, some logging for NavInitRequest debugging Moved OpenPopupOnItemClick() next to BeginPopupContextItem()
This commit is contained in:
parent
8c4dcbfa45
commit
67e4cd5cc6
@ -127,7 +127,7 @@ Officially maintained bindings (in repository):
|
||||
|
||||
Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
|
||||
- Languages: C, C#/.Net, ChaiScript, D, Go, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
|
||||
- Frameworks: bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/GameMakerStudio2, Irrlicht, Ogre, OpenFrameworks, OpenSceneGraph/OSG, ORX, px_render, LÖVE+Lua, Magnum, NanoRT, Qt, QtDirect3D, SFML, Software Rasterizers, Unreal Engine 4...
|
||||
- Frameworks: Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/GameMakerStudio2, Irrlicht, Ogre, OpenFrameworks, OpenSceneGraph/OSG, ORX, px_render, LÖVE+Lua, Magnum, NanoRT, Qt, QtDirect3D, SFML, Software Rasterizers, Unreal Engine 4...
|
||||
- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
|
||||
|
||||
Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
|
||||
|
32
imgui.cpp
32
imgui.cpp
@ -955,9 +955,6 @@ CODE
|
||||
- tip: you can call Begin() multiple times with the same name during the same frame, it will keep appending to the same window.
|
||||
this is also useful to set yourself in the context of another window (to get/set other settings)
|
||||
- tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug".
|
||||
- tip: the ImGuiOnceUponAFrame helper will allow run the block of code only once a frame. You can use it to quickly add custom UI in the middle
|
||||
of a deep nested inner loop in your code.
|
||||
- tip: you can call Render() multiple times (e.g for VR renders).
|
||||
- tip: call and read the ShowDemoWindow() code in imgui_demo.cpp for more example of how to use ImGui!
|
||||
|
||||
*/
|
||||
@ -7511,19 +7508,6 @@ void ImGui::OpenPopupEx(ImGuiID id)
|
||||
}
|
||||
}
|
||||
|
||||
bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button)
|
||||
{
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||
if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
|
||||
{
|
||||
ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
|
||||
IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
|
||||
OpenPopupEx(id);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -7693,6 +7677,19 @@ void ImGui::EndPopup()
|
||||
End();
|
||||
}
|
||||
|
||||
bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button)
|
||||
{
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||
if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
|
||||
{
|
||||
ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
|
||||
IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
|
||||
OpenPopupEx(id);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// This is a helper to handle the simplest case of associating one named popup to one given widget.
|
||||
// You may want to handle this on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters).
|
||||
// You can pass a NULL str_id to use the identifier of the last item.
|
||||
@ -8181,6 +8178,7 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoNavInputs))
|
||||
if (!(window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit)
|
||||
init_for_nav = true;
|
||||
//IMGUI_DEBUG_LOG("[Nav] NavInitWindow() init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer);
|
||||
if (init_for_nav)
|
||||
{
|
||||
SetNavID(0, g.NavLayer);
|
||||
@ -8297,6 +8295,7 @@ static void ImGui::NavUpdate()
|
||||
if (g.NavInitResultId != 0 && (!g.NavDisableHighlight || g.NavInitRequestFromMove) && g.NavWindow)
|
||||
{
|
||||
// Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called)
|
||||
//IMGUI_DEBUG_LOG("[Nav] Apply NavInitRequest result: 0x%08X Layer %d in \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name);
|
||||
if (g.NavInitRequestFromMove)
|
||||
SetNavIDWithRectRel(g.NavInitResultId, g.NavLayer, g.NavInitResultRectRel);
|
||||
else
|
||||
@ -8455,6 +8454,7 @@ static void ImGui::NavUpdate()
|
||||
}
|
||||
if (g.NavMoveRequest && g.NavId == 0)
|
||||
{
|
||||
//IMGUI_DEBUG_LOG("[Nav] NavInitRequest from move, window \"%s\", layer=%d\n", g.NavWindow->Name, g.NavLayer);
|
||||
g.NavInitRequest = g.NavInitRequestFromMove = true;
|
||||
g.NavInitResultId = 0;
|
||||
g.NavDisableHighlight = false;
|
||||
|
Loading…
Reference in New Issue
Block a user