diff --git a/README.md b/README.md
index 3057fd5e..9e32e9e2 100644
--- a/README.md
+++ b/README.md
@@ -99,6 +99,7 @@ The library started its life and is best known as "ImGui" only due to the fact t
I integrated ImGui in my engine and the text or lines are blurry..
I integrated ImGui in my engine and some elements are disappearing when I move windows around..
How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs.
+
How can I tell when ImGui wants my mouse/keyboard inputs and when I can pass them to my application?
How can I load a different font than the default?
How can I load multiple fonts?
How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
diff --git a/imgui.cpp b/imgui.cpp
index ae44ef98..79969ebd 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -23,6 +23,7 @@
- I integrated ImGui in my engine and the text or lines are blurry..
- I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs.
+ - How can I tell when ImGui wants my mouse/keyboard inputs and when I can pass them to my application?
- How can I load a different font than the default?
- How can I load multiple fonts?
- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
@@ -141,9 +142,8 @@
SwapBuffers();
}
- - after calling ImGui::NewFrame() you can read back flags from the IO structure to tell how ImGui intends to use your inputs.
- When 'io.WantCaptureMouse' or 'io.WantCaptureKeyboard' flags are set you may want to discard/hide the inputs from the rest of your application.
- When 'io.WantInputsCharacters' is set to may want to notify your OS to popup an on-screen keyboard, if available.
+ - You can read back 'io.WantCaptureMouse', 'io.WantCaptureKeybord' etc. flags from the IO structure to tell how ImGui intends to use your
+ inputs and to know if you should share them or hide them from the rest of your application. Read the FAQ below for more information.
API BREAKING CHANGES
@@ -379,6 +379,12 @@
e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
+ Q: How can I tell when ImGui wants my mouse/keyboard inputs and when I can pass them to my application?
+ A: You can read the 'io.WantCaptureXXX' flags in the ImGuiIO structure. Preferably read them after calling ImGui::NewFrame() to avoid those flags lagging by one frame.
+ When 'io.WantCaptureMouse' or 'io.WantCaptureKeyboard' flags are set you may want to discard/hide the inputs from the rest of your application.
+ When 'io.WantInputsCharacters' is set to may want to notify your OS to popup an on-screen keyboard, if available.
+ ImGui is tracking dragging and widget activity that may occur outside the boundary of a window, so 'io.WantCaptureMouse' is a more accurate and complete than testing for ImGui::IsMouseHoveringAnyWindow().
+
Q: How can I load a different font than the default? (default is an embedded version of ProggyClean.ttf, rendered at size 13)
A: Use the font atlas to load the TTF file you want: