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@ -7339,7 +7339,7 @@ float ImGui::RoundScalar(float value, int decimal_precision)
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static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float v_max, float power, float linear_zero_pos)
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static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float v_max, float power, float linear_zero_pos)
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{
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{
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const bool is_non_linear = (power < 1.0f-0.00001f) && (power > 1.0f-0.00001f);
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const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f);
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const float v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min);
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const float v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min);
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if (is_non_linear)
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if (is_non_linear)
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{
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{
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@ -7370,7 +7370,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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RenderNavHighlight(frame_bb, id);
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RenderNavHighlight(frame_bb, id);
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RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
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RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
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const bool is_non_linear = (power < 1.0f-0.00001f) && (power > 1.0f-0.00001f);
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const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f);
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const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
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const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
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const float grab_padding = 2.0f;
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const float grab_padding = 2.0f;
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