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	Added IMGUI_USE_WCHAR32 instead of "#define ImWchar ImWchar32" to faclitate C-binding. (#2538, #2541, #2815)
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							| @@ -5,7 +5,7 @@ | ||||
| // - Read FAQ at http://dearimgui.org/faq | ||||
| // - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. | ||||
| // - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. All applications in examples/ are doing that. | ||||
| // Read imgui.cpp for more details, documentation and comments. | ||||
| // Read imgui.cpp for details, links and comments. | ||||
|  | ||||
| // Resources: | ||||
| // - FAQ                   http://dearimgui.org/faq | ||||
| @@ -65,7 +65,7 @@ Index of this file: | ||||
|  | ||||
| // Define attributes of all API symbols declarations (e.g. for DLL under Windows) | ||||
| // IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default bindings files (imgui_impl_xxx.h) | ||||
| // Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. | ||||
| // Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API) | ||||
| #ifndef IMGUI_API | ||||
| #define IMGUI_API | ||||
| #endif | ||||
| @@ -170,18 +170,23 @@ typedef int ImGuiTreeNodeFlags;     // -> enum ImGuiTreeNodeFlags_   // Flags: f | ||||
| typedef int ImGuiWindowFlags;       // -> enum ImGuiWindowFlags_     // Flags: for Begin(), BeginChild() | ||||
|  | ||||
| // Other types | ||||
| #ifndef ImTextureID                 // ImTextureID [configurable type: override in imconfig.h] | ||||
| #ifndef ImTextureID                 // ImTextureID [configurable type: override in imconfig.h with '#define ImTextureID xxx'] | ||||
| typedef void* ImTextureID;          // User data for rendering back-end to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details. | ||||
| #endif | ||||
| #ifndef ImWchar                     // ImWchar [configurable type: override in imconfig.h] | ||||
| #define ImWchar ImWchar16           // Storage for a single decoded character/code point, default to 16-bit. Set to ImWchar32 to support larger Unicode planes. Note that we generally support UTF-8 encoded string, this is storage for a decoded character. | ||||
| #endif | ||||
| typedef unsigned int ImGuiID;       // A unique ID used by widgets, typically hashed from a stack of string. | ||||
| typedef unsigned short ImWchar16;   // A single decoded U16 character/code point for keyboard input/display. We encode them as multi bytes UTF-8 when used in strings. | ||||
| typedef unsigned int ImWchar32;     // A single decoded U32 character/code point for keyboard input/display. To enable, use '#define ImWchar ImWchar32' in imconfig.h. | ||||
| typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data); | ||||
| typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); | ||||
|  | ||||
| // Decoded character types | ||||
| // (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display) | ||||
| typedef unsigned short ImWchar16;   // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings. | ||||
| typedef unsigned int ImWchar32;     // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings. | ||||
| #ifdef IMGUI_USE_WCHAR32            // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16] | ||||
| typedef ImWchar32 ImWchar; | ||||
| #else | ||||
| typedef ImWchar16 ImWchar; | ||||
| #endif | ||||
|  | ||||
| // Basic scalar data types | ||||
| typedef signed char         ImS8;   // 8-bit signed integer | ||||
| typedef unsigned char       ImU8;   // 8-bit unsigned integer | ||||
|   | ||||
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