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Added IMGUI_USE_WCHAR32 instead of "#define ImWchar ImWchar32" to faclitate C-binding. (#2538, #2541, #2815)
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21
imgui.h
21
imgui.h
@ -5,7 +5,7 @@
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// - Read FAQ at http://dearimgui.org/faq
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// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
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// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. All applications in examples/ are doing that.
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// Read imgui.cpp for more details, documentation and comments.
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// Read imgui.cpp for details, links and comments.
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// Resources:
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// - FAQ http://dearimgui.org/faq
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@ -65,7 +65,7 @@ Index of this file:
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default bindings files (imgui_impl_xxx.h)
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// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API)
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#ifndef IMGUI_API
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#define IMGUI_API
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#endif
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@ -170,18 +170,23 @@ typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: f
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typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild()
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// Other types
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#ifndef ImTextureID // ImTextureID [configurable type: override in imconfig.h]
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#ifndef ImTextureID // ImTextureID [configurable type: override in imconfig.h with '#define ImTextureID xxx']
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typedef void* ImTextureID; // User data for rendering back-end to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details.
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#endif
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#ifndef ImWchar // ImWchar [configurable type: override in imconfig.h]
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#define ImWchar ImWchar16 // Storage for a single decoded character/code point, default to 16-bit. Set to ImWchar32 to support larger Unicode planes. Note that we generally support UTF-8 encoded string, this is storage for a decoded character.
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#endif
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typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string.
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typedef unsigned short ImWchar16; // A single decoded U16 character/code point for keyboard input/display. We encode them as multi bytes UTF-8 when used in strings.
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typedef unsigned int ImWchar32; // A single decoded U32 character/code point for keyboard input/display. To enable, use '#define ImWchar ImWchar32' in imconfig.h.
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typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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// Decoded character types
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// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
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typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings.
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typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings.
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#ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16]
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typedef ImWchar32 ImWchar;
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#else
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typedef ImWchar16 ImWchar;
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#endif
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// Basic scalar data types
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typedef signed char ImS8; // 8-bit signed integer
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typedef unsigned char ImU8; // 8-bit unsigned integer
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