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Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
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@ -34,6 +34,13 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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Breaking Changes:
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- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is
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in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame.
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(The demo helper ImGui_ImplVulkanH_WindowData structure carries them.) (#2461, #2348, #2378, #2097)
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- Examples: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required during
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initialization to specify the number of in-flight image required by the swap chain.
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(was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
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Other Changes:
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- InputText: Fixed selection background starts rendering one frame after the cursor movement
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@ -49,9 +56,6 @@ Other Changes:
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- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
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- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
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- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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- Examples: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required during
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initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071) [@nathanvoglsam]
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Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
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- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
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- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
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- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
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@ -115,6 +115,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
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uint32_t gpu_count;
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
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check_vk_result(err);
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IM_ASSERT(gpu_count > 0);
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VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
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@ -219,7 +220,7 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
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//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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IM_ASSERT(wd->FramesQueueSize >= 2);
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}
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@ -277,7 +278,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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}
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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@ -444,7 +445,7 @@ int main(int, char**)
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glfwPollEvents();
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if (g_WantSwapChainRebuild)
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{
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ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
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ImGui_ImplVulkan_SetFramesQueueSize(g_WindowData.FramesQueueSize);
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g_WindowData.FrameIndex = 0;
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g_WantSwapChainRebuild = false;
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@ -106,6 +106,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
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uint32_t gpu_count;
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
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check_vk_result(err);
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IM_ASSERT(gpu_count > 0);
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VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
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@ -210,7 +211,7 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
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//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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IM_ASSERT(wd->FramesQueueSize >= 2);
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}
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@ -268,7 +269,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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}
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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@ -441,7 +442,7 @@ int main(int, char**)
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if (g_WantSwapChainRebuild)
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{
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ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
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ImGui_ImplVulkan_SetFramesQueueSize(g_WindowData.FramesQueueSize);
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g_WindowData.FrameIndex = 0;
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g_WantSwapChainRebuild = false;
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@ -20,7 +20,9 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-XX-XX: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
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// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_WindowData structure carries them.)
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// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
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// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindowData() optional helper.
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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@ -44,51 +46,37 @@
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// Vulkan data
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static const VkAllocationCallbacks* g_Allocator = NULL;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
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static void (*g_CheckVkResultFn)(VkResult err) = NULL;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static int g_FramesQueueSize = 0;
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static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
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static void (*g_CheckVkResultFn)(VkResult err) = NULL;
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static VkDeviceSize g_BufferMemoryAlignment = 256;
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static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
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static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
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static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
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static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
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static VkPipeline g_Pipeline = VK_NULL_HANDLE;
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// Frame data
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struct FrameDataForRender
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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VkDeviceSize VertexBufferSize;
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VkDeviceSize IndexBufferSize;
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VkBuffer VertexBuffer;
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VkBuffer IndexBuffer;
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FrameDataForRender() { VertexBufferMemory = IndexBufferMemory = VK_NULL_HANDLE; VertexBufferSize = IndexBufferSize = VK_NULL_HANDLE; VertexBuffer = IndexBuffer = VK_NULL_HANDLE; }
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};
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static int g_FrameIndex = 0;
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static ImVector<FrameDataForRender> g_FramesDataBuffers;
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static VkDeviceSize g_BufferMemoryAlignment = 256;
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static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
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static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
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static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
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static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
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static VkPipeline g_Pipeline = VK_NULL_HANDLE;
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// Font data
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static VkSampler g_FontSampler = VK_NULL_HANDLE;
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static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
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static VkImage g_FontImage = VK_NULL_HANDLE;
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static VkImageView g_FontView = VK_NULL_HANDLE;
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static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
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static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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static VkSampler g_FontSampler = VK_NULL_HANDLE;
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static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
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static VkImage g_FontImage = VK_NULL_HANDLE;
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static VkImageView g_FontView = VK_NULL_HANDLE;
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static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
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static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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// Forward Declarations
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void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* frb, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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//-----------------------------------------------------------------------------
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// SHADERS
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@ -253,7 +241,7 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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// Render function
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* fd)
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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@ -262,8 +250,6 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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return;
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VkResult err;
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FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
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g_FrameIndex = (g_FrameIndex + 1) % g_FramesDataBuffers.Size;
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// Create the Vertex and Index buffers:
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size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
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@ -747,22 +733,8 @@ void ImGui_ImplVulkan_DestroyFontUploadObjects()
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}
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}
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static void ImGui_ImplVulkan_InvalidateFrameDeviceObjects()
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{
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for (int i = 0; i < g_FramesDataBuffers.Size; i++)
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{
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FrameDataForRender* fd = &g_FramesDataBuffers[i];
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if (fd->VertexBuffer) { vkDestroyBuffer(g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
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if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
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if (fd->IndexBuffer) { vkDestroyBuffer(g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
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if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
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}
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g_FramesDataBuffers.clear();
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}
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void ImGui_ImplVulkan_DestroyDeviceObjects()
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{
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ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
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ImGui_ImplVulkan_DestroyFontUploadObjects();
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if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
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@ -795,13 +767,10 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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g_RenderPass = render_pass;
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g_PipelineCache = info->PipelineCache;
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g_DescriptorPool = info->DescriptorPool;
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g_FramesQueueSize = info->FramesQueueSize;
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g_Allocator = info->Allocator;
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g_CheckVkResultFn = info->CheckVkResultFn;
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g_FramesDataBuffers.reserve(info->FramesQueueSize);
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for (int i = 0; i < info->FramesQueueSize; i++)
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g_FramesDataBuffers.push_back(FrameDataForRender());
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ImGui_ImplVulkan_CreateDeviceObjects();
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return true;
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@ -818,14 +787,7 @@ void ImGui_ImplVulkan_NewFrame()
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void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size)
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{
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if (frames_queue_size == g_FramesDataBuffers.Size)
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return;
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ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
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g_FrameIndex = 0;
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g_FramesDataBuffers.reserve(frames_queue_size);
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for (int i = 0; i < frames_queue_size; i++)
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g_FramesDataBuffers.push_back(FrameDataForRender());
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(void)frames_queue_size;
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}
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@ -840,39 +802,13 @@ void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size)
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// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
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// but it is too much code to duplicate everywhere so we exceptionally expose them.
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//
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// Your application/engine will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
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// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
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// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
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// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
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//-------------------------------------------------------------------------
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#include <stdlib.h> // malloc
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ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
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{
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CommandPool = VK_NULL_HANDLE;
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CommandBuffer = VK_NULL_HANDLE;
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Fence = VK_NULL_HANDLE;
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ImageAcquiredSemaphore = VK_NULL_HANDLE;
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RenderCompleteSemaphore = VK_NULL_HANDLE;
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Backbuffer = VK_NULL_HANDLE;
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BackbufferView = VK_NULL_HANDLE;
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Framebuffer = VK_NULL_HANDLE;
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}
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ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
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{
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Width = Height = 0;
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Swapchain = VK_NULL_HANDLE;
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Surface = VK_NULL_HANDLE;
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memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
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PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
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RenderPass = VK_NULL_HANDLE;
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ClearEnable = true;
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memset(&ClearValue, 0, sizeof(ClearValue));
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FramesQueueSize = 0;
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FrameIndex = 0;
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}
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VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
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{
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IM_ASSERT(request_formats != NULL);
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@ -939,15 +875,16 @@ VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_d
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return VK_PRESENT_MODE_FIFO_KHR; // Always available
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}
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void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
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void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
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{
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IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
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IM_ASSERT(instance != VK_NULL_HANDLE && physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
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(void)instance;
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(void)physical_device;
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(void)allocator;
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// Create Command Buffers
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VkResult err;
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for (int i = 0; i < wd->Frames.Size; i++)
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for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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{
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@ -985,6 +922,7 @@ void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_
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}
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}
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// MinImageCount will usually turn into FramesQueueSize
|
||||
int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
|
||||
{
|
||||
if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
|
||||
@ -997,17 +935,20 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m
|
||||
return 1;
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
|
||||
// Also destroy old swap chain and in-flight frames data, if any.
|
||||
void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
|
||||
{
|
||||
VkResult err;
|
||||
VkSwapchainKHR old_swapchain = wd->Swapchain;
|
||||
err = vkDeviceWaitIdle(device);
|
||||
check_vk_result(err);
|
||||
|
||||
// We don't use ImGui_ImplVulkanH_DestroyWindowData() because we want to preserve the old swapchain to create the new one.
|
||||
// Destroy old Framebuffer
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
ImGui_ImplVulkanH_DestroyFrameData(g_Instance, device, &wd->Frames[i], allocator);
|
||||
wd->Frames.clear();
|
||||
ImGui_ImplVulkanH_DestroyFrameData(instance, device, &wd->Frames[i], allocator);
|
||||
delete[] wd->Frames;
|
||||
wd->Frames = NULL;
|
||||
wd->FramesQueueSize = 0;
|
||||
if (wd->RenderPass)
|
||||
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
||||
@ -1059,12 +1000,11 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_devic
|
||||
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, backbuffers);
|
||||
check_vk_result(err);
|
||||
|
||||
wd->Frames.reserve((int)wd->FramesQueueSize);
|
||||
for (int i = 0; i < (int)wd->FramesQueueSize; i++)
|
||||
{
|
||||
wd->Frames.push_back(ImGui_ImplVulkanH_FrameData());
|
||||
IM_ASSERT(wd->Frames == NULL);
|
||||
wd->Frames = new ImGui_ImplVulkanH_FrameData[wd->FramesQueueSize];
|
||||
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize);
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
wd->Frames[i].Backbuffer = backbuffers[i];
|
||||
}
|
||||
}
|
||||
if (old_swapchain)
|
||||
vkDestroySwapchainKHR(device, old_swapchain, allocator);
|
||||
@ -1148,10 +1088,10 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_devic
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_CreateWindowData(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
|
||||
void ImGui_ImplVulkanH_CreateWindowData(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
|
||||
{
|
||||
ImGui_ImplVulkanH_CreateWindowDataSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
|
||||
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(physical_device, device, wd, queue_family, allocator);
|
||||
ImGui_ImplVulkanH_CreateWindowDataSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
|
||||
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
|
||||
@ -1159,11 +1099,14 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
|
||||
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
||||
//vkQueueWaitIdle(g_Queue);
|
||||
|
||||
for (int i = 0; i < wd->Frames.Size; i++)
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
ImGui_ImplVulkanH_DestroyFrameData(instance, device, &wd->Frames[i], allocator);
|
||||
delete[] wd->Frames;
|
||||
wd->Frames = NULL;
|
||||
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
||||
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
|
||||
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
|
||||
|
||||
*wd = ImGui_ImplVulkanH_WindowData();
|
||||
}
|
||||
|
||||
@ -1182,4 +1125,17 @@ void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, Im
|
||||
|
||||
vkDestroyImageView(device, fd->BackbufferView, allocator);
|
||||
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
|
||||
|
||||
ImGui_ImplVulkanH_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator);
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* frb, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
(void)instance;
|
||||
if (frb->VertexBuffer) { vkDestroyBuffer(device, frb->VertexBuffer, allocator); frb->VertexBuffer = VK_NULL_HANDLE; }
|
||||
if (frb->VertexBufferMemory) { vkFreeMemory (device, frb->VertexBufferMemory, allocator); frb->VertexBufferMemory = VK_NULL_HANDLE; }
|
||||
if (frb->IndexBuffer) { vkDestroyBuffer(device, frb->IndexBuffer, allocator); frb->IndexBuffer = VK_NULL_HANDLE; }
|
||||
if (frb->IndexBufferMemory) { vkFreeMemory (device, frb->IndexBufferMemory, allocator); frb->IndexBufferMemory = VK_NULL_HANDLE; }
|
||||
frb->VertexBufferSize = 0;
|
||||
frb->IndexBufferSize = 0;
|
||||
}
|
||||
|
@ -38,12 +38,26 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
};
|
||||
|
||||
// Reusable buffers used for rendering by current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
|
||||
// [Please zero-clear before use!]
|
||||
// In the examples we store those in the helper ImGui_ImplVulkanH_FrameData structure, however as your own engine/app likely won't use the ImGui_Impl_VulkanH_XXXX helpers,
|
||||
// you are expected to hold on as many ImGui_ImplVulkan_FrameRenderBuffers structures on your side as you have in-flight frames (== init_info.FramesQueueSize)
|
||||
struct ImGui_ImplVulkan_FrameRenderBuffers
|
||||
{
|
||||
VkDeviceMemory VertexBufferMemory;
|
||||
VkDeviceMemory IndexBufferMemory;
|
||||
VkDeviceSize VertexBufferSize;
|
||||
VkDeviceSize IndexBufferSize;
|
||||
VkBuffer VertexBuffer;
|
||||
VkBuffer IndexBuffer;
|
||||
};
|
||||
|
||||
// Called by user code
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size); // To override FramesQueueSize after initialization
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* buffers);
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
|
||||
@ -71,7 +85,7 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyDeviceObjects();
|
||||
struct ImGui_ImplVulkanH_FrameData;
|
||||
struct ImGui_ImplVulkanH_WindowData;
|
||||
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowData(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowData(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
|
||||
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
|
||||
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
|
||||
@ -79,6 +93,7 @@ IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresen
|
||||
|
||||
// Helper structure to hold the data needed by one rendering frame
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkanH_FrameData
|
||||
{
|
||||
VkCommandPool CommandPool;
|
||||
@ -89,8 +104,7 @@ struct ImGui_ImplVulkanH_FrameData
|
||||
VkImage Backbuffer;
|
||||
VkImageView BackbufferView;
|
||||
VkFramebuffer Framebuffer;
|
||||
|
||||
IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData();
|
||||
ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers;
|
||||
};
|
||||
|
||||
// Helper structure to hold the data needed by one rendering context into one OS window
|
||||
@ -106,10 +120,15 @@ struct ImGui_ImplVulkanH_WindowData
|
||||
VkRenderPass RenderPass;
|
||||
bool ClearEnable;
|
||||
VkClearValue ClearValue;
|
||||
uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR)
|
||||
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
|
||||
ImVector<ImGui_ImplVulkanH_FrameData> Frames;
|
||||
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
|
||||
uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
|
||||
ImGui_ImplVulkanH_FrameData* Frames;
|
||||
|
||||
IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData();
|
||||
ImGui_ImplVulkanH_WindowData()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
|
||||
ClearEnable = true;
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user