Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)

This commit is contained in:
ocornut 2021-11-29 16:25:45 +01:00
parent 5ccb66794b
commit 66f0fb986c
3 changed files with 16 additions and 2 deletions

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@ -56,6 +56,7 @@ Other Changes:
Home/End leads to scrolling. Fixed not setting mouse position when a failed move request (e.g. when Home/End leads to scrolling. Fixed not setting mouse position when a failed move request (e.g. when
already at edge) reactivates the navigation highlight. already at edge) reactivates the navigation highlight.
- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682) - InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
- Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)
- InputText: made double-click select word, triple-line select line. Word delimitation logic differs - InputText: made double-click select word, triple-line select line. Word delimitation logic differs
slightly from the one used by CTRL+arrows. (#2244) slightly from the one used by CTRL+arrows. (#2244)
- InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) [@actondev] - InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) [@actondev]

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@ -64,7 +64,7 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.86 WIP" #define IMGUI_VERSION "1.86 WIP"
#define IMGUI_VERSION_NUM 18511 #define IMGUI_VERSION_NUM 18512
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE

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@ -3966,7 +3966,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (is_resizable) if (is_resizable)
IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag! IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag!
if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope, if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar)
BeginGroup(); BeginGroup();
const ImGuiID id = window->GetID(label); const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImVec2 label_size = CalcTextSize(label, NULL, true);
@ -4770,9 +4770,22 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (is_multiline) if (is_multiline)
{ {
// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)...
Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y)); Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
g.CurrentItemFlags |= ImGuiItemFlags_Inputable;
EndChild(); EndChild();
g.CurrentItemFlags = backup_item_flags;
// ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
ImGuiLastItemData item_data = g.LastItemData;
EndGroup(); EndGroup();
if (g.LastItemData.ID == 0)
{
g.LastItemData.ID = id;
g.LastItemData.InFlags = item_data.InFlags;
g.LastItemData.StatusFlags = item_data.StatusFlags;
}
} }
// Log as text // Log as text