mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-07 05:28:47 +02:00
Began improvements to columns API by splitting the Columns() function into BeginColumns() and EndColumns() and adding additional flags. The columns data still needs to be placed into a stack.
This commit is contained in:
33
imgui.h
33
imgui.h
@ -73,6 +73,7 @@ typedef int ImGuiKey; // a key identifier (ImGui-side enum) // e
|
||||
typedef int ImGuiColorEditMode; // color edit mode for ColorEdit*() // enum ImGuiColorEditMode_
|
||||
typedef int ImGuiMouseCursor; // a mouse cursor identifier // enum ImGuiMouseCursor_
|
||||
typedef int ImGuiWindowFlags; // window flags for Begin*() // enum ImGuiWindowFlags_
|
||||
typedef int ImGuiColumnsFlags; // column flags for Columns() // enum ImGuiColumnsFlags_
|
||||
typedef int ImGuiSetCond; // condition flags for Set*() // enum ImGuiSetCond_
|
||||
typedef int ImGuiInputTextFlags; // flags for InputText*() // enum ImGuiInputTextFlags_
|
||||
typedef int ImGuiSelectableFlags; // flags for Selectable() // enum ImGuiSelectableFlags_
|
||||
@ -221,13 +222,16 @@ namespace ImGui
|
||||
|
||||
// Columns
|
||||
// You can also use SameLine(pos_x) for simplified columning. The columns API is still work-in-progress and rather lacking.
|
||||
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1).
|
||||
IMGUI_API void NextColumn(); // next column
|
||||
IMGUI_API int GetColumnIndex(); // get current column index
|
||||
IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this
|
||||
IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
|
||||
IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset())
|
||||
IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns())
|
||||
IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
|
||||
IMGUI_API void EndColumns(); // close columns
|
||||
IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished
|
||||
IMGUI_API int GetColumnIndex(); // get current column index
|
||||
IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column
|
||||
IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column
|
||||
IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this
|
||||
IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
|
||||
IMGUI_API int GetColumnsCount();
|
||||
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true);
|
||||
|
||||
// ID scopes
|
||||
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
|
||||
@ -418,7 +422,7 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||||
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
|
||||
|
||||
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
|
||||
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
|
||||
IMGUI_API void EndChildFrame();
|
||||
|
||||
IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
|
||||
@ -506,6 +510,15 @@ enum ImGuiWindowFlags_
|
||||
ImGuiWindowFlags_ChildMenu = 1 << 27 // Don't use! For internal use by BeginMenu()
|
||||
};
|
||||
|
||||
// Flags for ImGui::Columns()
|
||||
enum ImGuiColumnsFlags_
|
||||
{
|
||||
// Default: 0
|
||||
ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
|
||||
ImGuiColumnsFlags_NoPreserveWidths = 1 << 1, // Disable column width preservation when adjusting columns
|
||||
ImGuiColumnsFlags_NoForceWithinWindow = 1 << 2 // Disable forcing columns to fit within window
|
||||
};
|
||||
|
||||
// Flags for ImGui::InputText()
|
||||
enum ImGuiInputTextFlags_
|
||||
{
|
||||
@ -1029,8 +1042,8 @@ struct ImGuiTextEditCallbackData
|
||||
struct ImGuiSizeConstraintCallbackData
|
||||
{
|
||||
void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints()
|
||||
ImVec2 Pos; // Read-only. Window position, for reference.
|
||||
ImVec2 CurrentSize; // Read-only. Current window size.
|
||||
ImVec2 Pos; // Read-only. Window position, for reference.
|
||||
ImVec2 CurrentSize; // Read-only. Current window size.
|
||||
ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing.
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user