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Examples: DirectX11 example application handles window resizing.
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@ -1,5 +1,4 @@
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// ImGui - standalone example application for DirectX 11
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// TODO: Allow resizing the application window.
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#include <imgui.h>
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#include "imgui_impl_dx11.h"
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@ -14,7 +13,29 @@ static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
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static IDXGISwapChain* g_pSwapChain = NULL;
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static ID3D11RenderTargetView* g_mainRenderTargetView = NULL;
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HRESULT InitDeviceD3D(HWND hWnd)
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void CreateRenderTarget()
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{
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DXGI_SWAP_CHAIN_DESC sd;
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g_pSwapChain->GetDesc(&sd);
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// Create the render target
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ID3D11Texture2D* pBackBuffer;
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D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
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ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
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render_target_view_desc.Format = sd.BufferDesc.Format;
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render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
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g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView);
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g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL);
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pBackBuffer->Release();
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}
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void CleanupRenderTarget()
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{
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if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; }
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}
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HRESULT CreateDeviceD3D(HWND hWnd)
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{
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// Setup swap chain
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DXGI_SWAP_CHAIN_DESC sd;
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@ -65,28 +86,17 @@ HRESULT InitDeviceD3D(HWND hWnd)
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pRState->Release();
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}
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// Create the render target
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{
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ID3D11Texture2D* pBackBuffer;
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D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
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ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
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render_target_view_desc.Format = sd.BufferDesc.Format;
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render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
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g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView);
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g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL);
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pBackBuffer->Release();
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}
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CreateRenderTarget();
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return S_OK;
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}
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void CleanupDeviceD3D()
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{
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if (g_mainRenderTargetView) g_mainRenderTargetView->Release();
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if (g_pSwapChain) g_pSwapChain->Release();
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if (g_pd3dDeviceContext) g_pd3dDeviceContext->Release();
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if (g_pd3dDevice) g_pd3dDevice->Release();
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CleanupRenderTarget();
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if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; }
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if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; }
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
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}
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extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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@ -97,6 +107,16 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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switch (msg)
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{
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case WM_SIZE:
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if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
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{
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ImGui_ImplDX11_InvalidateDeviceObjects();
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CleanupRenderTarget();
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g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0);
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CreateRenderTarget();
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ImGui_ImplDX11_CreateDeviceObjects();
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}
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return 0;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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@ -112,7 +132,7 @@ int main(int argc, char** argv)
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HWND hwnd = CreateWindow(L"ImGui Example", L"ImGui DirectX11 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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// Initialize Direct3D
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if (InitDeviceD3D(hwnd) < 0)
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if (CreateDeviceD3D(hwnd) < 0)
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{
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CleanupDeviceD3D();
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UnregisterClass(L"ImGui Example", wc.hInstance);
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@ -131,7 +151,6 @@ int main(int argc, char** argv)
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//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
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//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
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//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
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ImGui_ImplDX11_InitFontsTexture();
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bool show_test_window = true;
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bool show_another_window = false;
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