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Moved placeholder sections to match Docking branch. Comments.
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parent
3b11505481
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25
imgui.cpp
25
imgui.cpp
@ -7158,11 +7158,6 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
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return window->Pos;
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return window->Pos;
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}
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}
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//-----------------------------------------------------------------------------
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// [SECTION] VIEWPORTS, PLATFORM WINDOWS
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//-----------------------------------------------------------------------------
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// (this section is filled in the 'viewport' and 'docking' branches)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
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// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
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@ -8829,11 +8824,6 @@ void ImGui::EndDragDropTarget()
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g.DragDropWithinSourceOrTarget = false;
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g.DragDropWithinSourceOrTarget = false;
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}
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}
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//-----------------------------------------------------------------------------
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// [SECTION] DOCKING
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//-----------------------------------------------------------------------------
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// (this section is filled in the 'docking' branch)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] LOGGING/CAPTURING
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// [SECTION] LOGGING/CAPTURING
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@ -9254,6 +9244,21 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// [SECTION] VIEWPORTS, PLATFORM WINDOWS
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//-----------------------------------------------------------------------------
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// (this section is filled in the 'docking' branch)
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//-----------------------------------------------------------------------------
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// [SECTION] DOCKING
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//-----------------------------------------------------------------------------
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// (this section is filled in the 'docking' branch)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] PLATFORM DEPENDENT HELPERS
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// [SECTION] PLATFORM DEPENDENT HELPERS
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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5
imgui.h
5
imgui.h
@ -464,7 +464,8 @@ namespace ImGui
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IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step = NULL, const void* step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step = NULL, const void* step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
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// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
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// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
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// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can the pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
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// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
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// - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
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IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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@ -475,7 +476,7 @@ namespace ImGui
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// Widgets: Trees
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// Widgets: Trees
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// - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents.
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// - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents.
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IMGUI_API bool TreeNode(const char* label);
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IMGUI_API bool TreeNode(const char* label);
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IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to completely decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
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IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
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IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // "
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IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // "
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IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
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IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
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IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2);
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IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2);
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