mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-24 12:47:01 +00:00
Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917)
This commit is contained in:
parent
9159cd7b4a
commit
6655ab2e43
@ -43,6 +43,9 @@ Breaking changes:
|
|||||||
|
|
||||||
Other changes:
|
Other changes:
|
||||||
|
|
||||||
|
- Tables: Angled headers: fixed TableAngledHeadersRow() incorrect background fill
|
||||||
|
drawn too low, particularly visible with tables that have no scrolling. (#6917)
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
VERSION 1.90.3 (Released 2024-02-14)
|
VERSION 1.90.3 (Released 2024-02-14)
|
||||||
@ -355,7 +358,7 @@ Other changes:
|
|||||||
with ImGuiDragDropFlags_AcceptNoPreviewTooltip and submitting a tooltip manually.
|
with ImGuiDragDropFlags_AcceptNoPreviewTooltip and submitting a tooltip manually.
|
||||||
- Tables:
|
- Tables:
|
||||||
- Added angled headers support. You need to set ImGuiTableColumnFlags_AngledHeader on selected
|
- Added angled headers support. You need to set ImGuiTableColumnFlags_AngledHeader on selected
|
||||||
columns and call TableAngledHeadersRow(). Added style.TableAngledHeadersAngle style option.
|
columns and call TableAngledHeadersRow(). Added style.TableAngledHeadersAngle style option. (#6917)
|
||||||
- Added ImGuiTableFlags_HighlightHoveredColumn flag, currently highlighting column header.
|
- Added ImGuiTableFlags_HighlightHoveredColumn flag, currently highlighting column header.
|
||||||
- Fixed an edge-case when no columns are visible + table scrollbar is visible + user
|
- Fixed an edge-case when no columns are visible + table scrollbar is visible + user
|
||||||
code is always testing return value of TableSetColumnIndex() to coarse clip. With an active
|
code is always testing return value of TableSetColumnIndex() to coarse clip. With an active
|
||||||
|
@ -2916,7 +2916,7 @@ struct IMGUI_API ImGuiTableTempData
|
|||||||
{
|
{
|
||||||
int TableIndex; // Index in g.Tables.Buf[] pool
|
int TableIndex; // Index in g.Tables.Buf[] pool
|
||||||
float LastTimeActive; // Last timestamp this structure was used
|
float LastTimeActive; // Last timestamp this structure was used
|
||||||
float AngledheadersExtraWidth; // Used in EndTable()
|
float AngledHeadersExtraWidth; // Used in EndTable()
|
||||||
|
|
||||||
ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
|
ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
|
||||||
ImDrawListSplitter DrawSplitter;
|
ImDrawListSplitter DrawSplitter;
|
||||||
@ -3300,7 +3300,7 @@ namespace ImGui
|
|||||||
IMGUI_API float TableGetHeaderAngledMaxLabelWidth();
|
IMGUI_API float TableGetHeaderAngledMaxLabelWidth();
|
||||||
IMGUI_API void TablePushBackgroundChannel();
|
IMGUI_API void TablePushBackgroundChannel();
|
||||||
IMGUI_API void TablePopBackgroundChannel();
|
IMGUI_API void TablePopBackgroundChannel();
|
||||||
IMGUI_API void TableAngledHeadersRowEx(float angle, float label_width = 0.0f);
|
IMGUI_API void TableAngledHeadersRowEx(float angle, float max_label_width = 0.0f);
|
||||||
|
|
||||||
// Tables: Internals
|
// Tables: Internals
|
||||||
inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; }
|
inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; }
|
||||||
|
@ -498,7 +498,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
|||||||
table->DeclColumnsCount = table->AngledHeadersCount = 0;
|
table->DeclColumnsCount = table->AngledHeadersCount = 0;
|
||||||
if (previous_frame_active + 1 < g.FrameCount)
|
if (previous_frame_active + 1 < g.FrameCount)
|
||||||
table->IsActiveIdInTable = false;
|
table->IsActiveIdInTable = false;
|
||||||
temp_data->AngledheadersExtraWidth = 0.0f;
|
temp_data->AngledHeadersExtraWidth = 0.0f;
|
||||||
|
|
||||||
// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
|
// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
|
||||||
table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
|
table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
|
||||||
@ -1344,7 +1344,7 @@ void ImGui::EndTable()
|
|||||||
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
|
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
|
||||||
if (table->ResizedColumn != -1)
|
if (table->ResizedColumn != -1)
|
||||||
max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
|
max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
|
||||||
table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledheadersExtraWidth;
|
table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pop clipping rect
|
// Pop clipping rect
|
||||||
@ -1462,7 +1462,7 @@ void ImGui::EndTable()
|
|||||||
}
|
}
|
||||||
else if (temp_data->UserOuterSize.x <= 0.0f)
|
else if (temp_data->UserOuterSize.x <= 0.0f)
|
||||||
{
|
{
|
||||||
const float decoration_size = table->TempData->AngledheadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f);
|
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f);
|
||||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
|
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
|
||||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
|
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
|
||||||
}
|
}
|
||||||
@ -1567,6 +1567,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Store name (append with zero-terminator in contiguous buffer)
|
// Store name (append with zero-terminator in contiguous buffer)
|
||||||
|
// FIXME: If we recorded the number of \n in names we could compute header row height
|
||||||
column->NameOffset = -1;
|
column->NameOffset = -1;
|
||||||
if (label != NULL && label[0] != 0)
|
if (label != NULL && label[0] != 0)
|
||||||
{
|
{
|
||||||
@ -2154,6 +2155,8 @@ void ImGui::TableEndCell(ImGuiTable* table)
|
|||||||
// - TableSetColumnWidthAutoAll() [Internal]
|
// - TableSetColumnWidthAutoAll() [Internal]
|
||||||
// - TableUpdateColumnsWeightFromWidth() [Internal]
|
// - TableUpdateColumnsWeightFromWidth() [Internal]
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
// Note that actual columns widths are computed in TableUpdateLayout().
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
|
// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
|
||||||
float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n)
|
float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n)
|
||||||
@ -2927,6 +2930,7 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
|
|||||||
// [SECTION] Tables: Headers
|
// [SECTION] Tables: Headers
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// - TableGetHeaderRowHeight() [Internal]
|
// - TableGetHeaderRowHeight() [Internal]
|
||||||
|
// - TableGetHeaderAngledMaxLabelWidth() [Internal]
|
||||||
// - TableHeadersRow()
|
// - TableHeadersRow()
|
||||||
// - TableHeader()
|
// - TableHeader()
|
||||||
// - TableAngledHeadersRow()
|
// - TableAngledHeadersRow()
|
||||||
@ -3180,25 +3184,25 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
|
|||||||
|
|
||||||
// Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
|
// Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
|
||||||
// FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
|
// FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
|
||||||
const float header_height = table->RowCellPaddingY * 2.0f + g.FontSize;
|
const float header_height = g.FontSize + g.Style.CellPadding.x * 2.0f;
|
||||||
const float row_height = ImFabs(ImRotate(ImVec2(max_label_width, flip_label ? +header_height : -header_height), cos_a, sin_a).y);
|
const float row_height = ImFabs(ImRotate(ImVec2(max_label_width, flip_label ? +header_height : -header_height), cos_a, sin_a).y);
|
||||||
const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a);
|
|
||||||
table->AngledHeadersHeight = row_height;
|
table->AngledHeadersHeight = row_height;
|
||||||
table->AngledHeadersSlope = (sin_a != 0.0f) ? (cos_a / sin_a) : 0.0f;
|
table->AngledHeadersSlope = (sin_a != 0.0f) ? (cos_a / sin_a) : 0.0f;
|
||||||
|
const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a); // vector from bottom-left to top-left, and from bottom-right to top-right
|
||||||
|
|
||||||
// Declare row, override and draw our own background
|
// Declare row, override and draw our own background
|
||||||
TableNextRow(ImGuiTableRowFlags_Headers, row_height);
|
TableNextRow(ImGuiTableRowFlags_Headers, row_height);
|
||||||
TableNextColumn();
|
TableNextColumn();
|
||||||
|
const ImRect row_r(table->WorkRect.Min.x, table->BgClipRect.Min.y, table->WorkRect.Max.x, table->RowPosY2);
|
||||||
table->DrawSplitter->SetCurrentChannel(draw_list, TABLE_DRAW_CHANNEL_BG0);
|
table->DrawSplitter->SetCurrentChannel(draw_list, TABLE_DRAW_CHANNEL_BG0);
|
||||||
float clip_rect_min_x = table->BgClipRect.Min.x;
|
float clip_rect_min_x = table->BgClipRect.Min.x;
|
||||||
if (table->FreezeColumnsCount > 0)
|
if (table->FreezeColumnsCount > 0)
|
||||||
clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->FreezeColumnsCount - 1].MaxX);
|
clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->FreezeColumnsCount - 1].MaxX);
|
||||||
TableSetBgColor(ImGuiTableBgTarget_RowBg0, 0); // Cancel
|
TableSetBgColor(ImGuiTableBgTarget_RowBg0, 0); // Cancel
|
||||||
PushClipRect(table->BgClipRect.Min, table->BgClipRect.Max, false); // Span all columns
|
PushClipRect(table->BgClipRect.Min, table->BgClipRect.Max, false); // Span all columns
|
||||||
draw_list->AddRectFilled(table->BgClipRect.Min, table->BgClipRect.Max, GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
|
draw_list->AddRectFilled(ImVec2(table->BgClipRect.Min.x, row_r.Min.y), ImVec2(table->BgClipRect.Max.x, row_r.Max.y), GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
|
||||||
PushClipRect(ImVec2(clip_rect_min_x, table->BgClipRect.Min.y), table->BgClipRect.Max, true); // Span all columns
|
PushClipRect(ImVec2(clip_rect_min_x, table->BgClipRect.Min.y), table->BgClipRect.Max, true); // Span all columns
|
||||||
|
|
||||||
const ImRect row_r(table->WorkRect.Min.x, table->BgClipRect.Min.y, table->WorkRect.Max.x, window->DC.CursorPos.y + row_height);
|
|
||||||
const ImGuiID row_id = GetID("##AngledHeaders");
|
const ImGuiID row_id = GetID("##AngledHeaders");
|
||||||
ButtonBehavior(row_r, row_id, NULL, NULL);
|
ButtonBehavior(row_r, row_id, NULL, NULL);
|
||||||
KeepAliveID(row_id);
|
KeepAliveID(row_id);
|
||||||
@ -3209,6 +3213,7 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
|
|||||||
if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
|
if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
|
||||||
highlight_column_n = table->HoveredColumnBody;
|
highlight_column_n = table->HoveredColumnBody;
|
||||||
|
|
||||||
|
// Draw background and labels in first pass, then all borders.
|
||||||
float max_x = 0.0f;
|
float max_x = 0.0f;
|
||||||
for (int pass = 0; pass < 2; pass++)
|
for (int pass = 0; pass < 2; pass++)
|
||||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||||
@ -3243,13 +3248,21 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
|
|||||||
ImVec2 label_off = ImVec2(flip_label ? ImMax(0.0f, max_label_width - label_size.x - table->CellPaddingX) : table->CellPaddingX, table->RowCellPaddingY);
|
ImVec2 label_off = ImVec2(flip_label ? ImMax(0.0f, max_label_width - label_size.x - table->CellPaddingX) : table->CellPaddingX, table->RowCellPaddingY);
|
||||||
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
|
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
|
||||||
RenderTextEllipsis(draw_list, label_r.Min + label_off, label_r.Max, label_r.Max.x, label_r.Max.x, label_name, NULL, &label_size);
|
RenderTextEllipsis(draw_list, label_r.Min + label_off, label_r.Max, label_r.Max.x, label_r.Max.x, label_name, NULL, &label_size);
|
||||||
//if (g.IO.KeyShift) { draw_list->AddRect(label_r.Min, label_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f); }
|
|
||||||
int vtx_idx_end = draw_list->_VtxCurrentIdx;
|
int vtx_idx_end = draw_list->_VtxCurrentIdx;
|
||||||
|
|
||||||
// Rotate and offset label
|
// Rotate and offset label
|
||||||
ImVec2 pivot_in = label_r.GetBL();
|
ImVec2 pivot_in = label_r.GetBL();
|
||||||
ImVec2 pivot_out = ImVec2(column->WorkMinX, row_r.Max.y) + (flip_label ? (unit_right * clip_width) : ImVec2(header_height, 0.0f));
|
ImVec2 pivot_out = ImVec2(column->WorkMinX, row_r.Max.y) + (flip_label ? (unit_right * clip_width) : ImVec2(header_height, 0.0f));
|
||||||
ShadeVertsTransformPos(draw_list, vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out); // Rotate and offset
|
ShadeVertsTransformPos(draw_list, vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out); // Rotate and offset
|
||||||
|
|
||||||
|
// Debug draw
|
||||||
|
/*if (g.IO.KeyShift)
|
||||||
|
{
|
||||||
|
vtx_idx_begin = GetForegroundDrawList()->_VtxCurrentIdx;
|
||||||
|
GetForegroundDrawList()->AddRect(label_r.Min, label_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f);
|
||||||
|
vtx_idx_end = GetForegroundDrawList()->_VtxCurrentIdx;
|
||||||
|
ShadeVertsTransformPos(GetForegroundDrawList(), vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out); // Rotate and offset
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
if (pass == 1)
|
if (pass == 1)
|
||||||
{
|
{
|
||||||
@ -3259,7 +3272,7 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
|
|||||||
}
|
}
|
||||||
PopClipRect();
|
PopClipRect();
|
||||||
PopClipRect();
|
PopClipRect();
|
||||||
table->TempData->AngledheadersExtraWidth = ImMax(0.0f, max_x - table->Columns[table->RightMostEnabledColumn].MaxX);
|
table->TempData->AngledHeadersExtraWidth = ImMax(0.0f, max_x - table->Columns[table->RightMostEnabledColumn].MaxX);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user