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Viewports: Don't set ImGuiViewportFlags_NoRendererClear when ImGuiWindowFlags_NoBackground is set. (#3213)
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@ -6236,7 +6236,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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UpdateViewportPlatformMonitor(window->Viewport);
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// Update common viewport flags
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ImGuiViewportFlags viewport_flags = (window->Viewport->Flags) & ~(ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration);
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const ImGuiViewportFlags viewport_flags_to_clear = ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoRendererClear;
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ImGuiViewportFlags viewport_flags = window->Viewport->Flags & ~viewport_flags_to_clear;
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const bool is_short_lived_floating_window = (flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0;
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if (flags & ImGuiWindowFlags_Tooltip)
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viewport_flags |= ImGuiViewportFlags_TopMost;
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@ -6266,7 +6267,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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viewport_flags &= ~window->WindowClass.ViewportFlagsOverrideClear;
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// We also tell the back-end that clearing the platform window won't be necessary, as our window is filling the viewport and we have disabled BgAlpha
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viewport_flags |= ImGuiViewportFlags_NoRendererClear;
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if (!(flags & ImGuiWindowFlags_NoBackground))
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viewport_flags &= ~ImGuiViewportFlags_NoRendererClear;
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window->Viewport->Flags = viewport_flags;
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}
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