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Internals: Popups: Renamed CurrentPopupStack to BeginPopupStack which is much less ambiguous.
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parent
f6f5c51106
commit
65dac02171
38
imgui.cpp
38
imgui.cpp
@ -3299,7 +3299,7 @@ void ImGui::NewFrame()
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// No window should be open at the beginning of the frame.
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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g.CurrentWindowStack.resize(0);
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g.CurrentPopupStack.resize(0);
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g.BeginPopupStack.resize(0);
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ClosePopupsOverWindow(g.NavWindow);
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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@ -3373,7 +3373,7 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.StyleModifiers.clear();
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g.FontStack.clear();
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g.OpenPopupStack.clear();
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g.CurrentPopupStack.clear();
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g.BeginPopupStack.clear();
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g.DrawDataBuilder.ClearFreeMemory();
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g.OverlayDrawList.ClearFreeMemory();
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g.PrivateClipboard.clear();
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@ -3942,8 +3942,8 @@ ImVec2 ImGui::GetMousePos()
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ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup()
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{
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ImGuiContext& g = *GImGui;
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if (g.CurrentPopupStack.Size > 0)
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return g.OpenPopupStack[g.CurrentPopupStack.Size-1].OpenMousePos;
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if (g.BeginPopupStack.Size > 0)
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return g.OpenPopupStack[g.BeginPopupStack.Size-1].OpenMousePos;
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return g.IO.MousePos;
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}
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@ -4224,7 +4224,7 @@ static void CheckStacksSize(ImGuiWindow* window, bool write)
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short* p_backup = &window->DC.StackSizesBackup[0];
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{ int current = window->IDStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop()
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{ int current = window->DC.GroupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginGroup/EndGroup Mismatch!"); p_backup++; } // Too few or too many EndGroup()
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{ int current = g.CurrentPopupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++;}// Too few or too many EndMenu()/EndPopup()
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{ int current = g.BeginPopupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++;}// Too few or too many EndMenu()/EndPopup()
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// For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
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{ int current = g.ColorModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleColor/PopStyleColor Mismatch!"); p_backup++; } // Too few or too many PopStyleColor()
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{ int current = g.StyleModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleVar/PopStyleVar Mismatch!"); p_backup++; } // Too few or too many PopStyleVar()
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@ -4638,7 +4638,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesForResize > 0);
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if (flags & ImGuiWindowFlags_Popup)
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{
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
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window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed
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window_just_activated_by_user |= (window != popup_ref.Window);
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}
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@ -4652,9 +4652,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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CheckStacksSize(window, true);
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if (flags & ImGuiWindowFlags_Popup)
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{
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
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popup_ref.Window = window;
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g.CurrentPopupStack.push_back(popup_ref);
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g.BeginPopupStack.push_back(popup_ref);
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window->PopupId = popup_ref.PopupId;
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}
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@ -4829,7 +4829,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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window->AutoPosLastDirection = ImGuiDir_None;
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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window->Pos = g.CurrentPopupStack.back().OpenPopupPos;
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window->Pos = g.BeginPopupStack.back().OpenPopupPos;
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}
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// Position child window
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@ -5232,7 +5232,7 @@ void ImGui::End()
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// Pop from window stack
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g.CurrentWindowStack.pop_back();
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if (window->Flags & ImGuiWindowFlags_Popup)
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g.CurrentPopupStack.pop_back();
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g.BeginPopupStack.pop_back();
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CheckStacksSize(window, false);
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SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
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}
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@ -6428,13 +6428,13 @@ void ImGui::SetTooltip(const char* fmt, ...)
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bool ImGui::IsPopupOpen(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
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return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id;
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}
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bool ImGui::IsPopupOpen(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
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return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
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}
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ImGuiWindow* ImGui::GetFrontMostPopupModal()
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@ -6461,7 +6461,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = g.CurrentWindow;
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int current_stack_size = g.CurrentPopupStack.Size;
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int current_stack_size = g.BeginPopupStack.Size;
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ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
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popup_ref.PopupId = id;
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popup_ref.Window = NULL;
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@ -6565,8 +6565,8 @@ void ImGui::ClosePopupToLevel(int remaining)
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void ImGui::CloseCurrentPopup()
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{
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ImGuiContext& g = *GImGui;
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int popup_idx = g.CurrentPopupStack.Size - 1;
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if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
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int popup_idx = g.BeginPopupStack.Size - 1;
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if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.BeginPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
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return;
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while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
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popup_idx--;
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@ -6584,7 +6584,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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char name[20];
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if (extra_flags & ImGuiWindowFlags_ChildMenu)
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ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.CurrentPopupStack.Size); // Recycle windows based on depth
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ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
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else
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ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
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@ -6598,7 +6598,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
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if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance
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{
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g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
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return false;
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@ -6631,7 +6631,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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{
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EndPopup();
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if (is_open)
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ClosePopupToLevel(g.CurrentPopupStack.Size);
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ClosePopupToLevel(g.BeginPopupStack.Size);
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return false;
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}
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return is_open;
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@ -6641,7 +6641,7 @@ void ImGui::EndPopup()
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{
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ImGuiContext& g = *GImGui; (void)g;
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IM_ASSERT(g.CurrentWindow->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
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IM_ASSERT(g.CurrentPopupStack.Size > 0);
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IM_ASSERT(g.BeginPopupStack.Size > 0);
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// Make all menus and popups wrap around for now, may need to expose that policy.
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NavMoveRequestTryWrapping(g.CurrentWindow, ImGuiNavMoveFlags_LoopY);
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@ -743,7 +743,7 @@ struct ImGuiContext
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
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ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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ImVector<ImGuiPopupRef> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
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bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
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ImGuiCond NextTreeNodeOpenCond;
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@ -1337,7 +1337,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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}
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char name[16];
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ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.CurrentPopupStack.Size); // Recycle windows based on depth
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ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
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// Peak into expected window size so we can position it
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if (ImGuiWindow* popup_window = FindWindowByName(name))
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@ -5563,7 +5563,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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bool pressed;
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bool menu_is_open = IsPopupOpen(id);
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].OpenParentId == window->IDStack.back());
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
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@ -5604,9 +5604,9 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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{
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// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
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bool moving_within_opened_triangle = false;
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if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentWindow == window && !(window->Flags & ImGuiWindowFlags_MenuBar))
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if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].ParentWindow == window && !(window->Flags & ImGuiWindowFlags_MenuBar))
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{
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if (ImGuiWindow* next_window = g.OpenPopupStack[g.CurrentPopupStack.Size].Window)
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if (ImGuiWindow* next_window = g.OpenPopupStack[g.BeginPopupStack.Size].Window)
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{
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ImRect next_window_rect = next_window->Rect();
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ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
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@ -5657,11 +5657,11 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
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want_close = true;
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if (want_close && IsPopupOpen(id))
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ClosePopupToLevel(g.CurrentPopupStack.Size);
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ClosePopupToLevel(g.BeginPopupStack.Size);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
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if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)
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if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size)
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{
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// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
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OpenPopup(label);
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@ -5694,7 +5694,7 @@ void ImGui::EndMenu()
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ImGuiWindow* window = g.CurrentWindow;
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if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical)
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{
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ClosePopupToLevel(g.CurrentPopupStack.Size);
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ClosePopupToLevel(g.BeginPopupStack.Size);
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NavMoveRequestCancel();
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}
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