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@ -65,6 +65,9 @@ Other Changes:
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or interacting with a game/3D view).
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- IO: Fixed input queue trickling of mouse wheel events: multiple wheel events are merged, while
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a mouse pos followed by a mouse wheel are now trickled. (#4921, #4821)
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- IO: Added io.SetAppAcceptingEvents() to set a master flag for accepting key/mouse/characters
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events (default to true). Useful if you have native dialog boxes that are interrupting your
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application loop/refresh, and you want to disable events being queued while your app is frozen.
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- Windows: Fixed first-time windows appearing in negative coordinates from being initialized
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with a wrong size. This would most often be noticeable in multi-viewport mode (docking branch)
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when spawning a window in a monitor with negative coordinates. (#5215, #3414) [@DimaKoltun]
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