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Added optional Horizontal Scrollbar & allow user to explicitly set content width via SetNextWindowContentSize() etc (#246)
GetCursorPos, SetCursorPos, GetContentRegionMax, GetWindowContentRegionMin, GetWindowContentRegionMax are now including the scrolling amount. It PROBABLY shouldn't break anything for you, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side.
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@ -359,9 +359,11 @@ struct ImGuiState
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// Storage for SetNexWindow** and SetNextTreeNode*** functions
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ImVec2 SetNextWindowPosVal;
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ImVec2 SetNextWindowSizeVal;
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ImVec2 SetNextWindowContentSizeVal;
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bool SetNextWindowCollapsedVal;
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ImGuiSetCond SetNextWindowPosCond;
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ImGuiSetCond SetNextWindowSizeCond;
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ImGuiSetCond SetNextWindowContentSizeCond;
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ImGuiSetCond SetNextWindowCollapsedCond;
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bool SetNextWindowFocus;
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bool SetNextTreeNodeOpenedVal;
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@ -384,7 +386,7 @@ struct ImGuiState
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float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
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float DragSpeedScaleSlow;
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float DragSpeedScaleFast;
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float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space
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ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
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char Tooltip[1024];
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char* PrivateClipboard; // If no custom clipboard handler is defined
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@ -446,7 +448,7 @@ struct ImGuiState
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DragSpeedDefaultRatio = 0.01f;
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DragSpeedScaleSlow = 0.01f;
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DragSpeedScaleFast = 10.0f;
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ScrollbarClickDeltaToGrabCenter = 0.0f;
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ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
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memset(Tooltip, 0, sizeof(Tooltip));
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PrivateClipboard = NULL;
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@ -558,12 +560,14 @@ struct ImGuiWindow
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ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
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ImVec2 SizeFull; // Size when non collapsed
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ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
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ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
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ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect
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ImGuiID MoveID; // == window->GetID("#MOVE")
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ImVec2 Scroll;
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float ScrollTargetRelY; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
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float ScrollTargetCenterRatioY; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
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bool ScrollbarY;
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bool ScrollbarX, ScrollbarY;
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ImVec2 ScrollbarSizes; //
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bool Active; // Set to true on Begin()
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bool WasActive;
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bool Accessed; // Set to true when any widget access the current window
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@ -614,7 +618,6 @@ public:
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ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
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float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
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ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
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float ScrollbarWidth() const { return ScrollbarY ? GImGui->Style.ScrollbarSize : 0.0f; }
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ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); }
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ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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};
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