Nav: Removed the [Beta] tag from various descriptions of the gamepad/keyboard navigation system. Although it is not perfect and will keep being improved, it is fairly functional and used by many. (#787)

This commit is contained in:
omar
2018-09-05 17:33:00 +02:00
parent 77ba883f23
commit 65876f348a
4 changed files with 9 additions and 6 deletions

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@ -28,7 +28,7 @@ DOCUMENTATION
- Read first
- How to update to a newer version of Dear ImGui
- Getting started with integrating Dear ImGui in your code/engine
- Using gamepad/keyboard navigation controls [BETA]
- Using gamepad/keyboard navigation controls
- API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
@ -289,9 +289,10 @@ CODE
In both cases you need to pass on the inputs to imgui. Read the FAQ below for more information about those flags.
- Please read the FAQ above. Amusingly, it is called a FAQ because people frequently have the same issues!
USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS [BETA]
USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS
- The gamepad/keyboard navigation is in Beta. Ask questions and report issues at https://github.com/ocornut/imgui/issues/787
- The gamepad/keyboard navigation is fairly functional and keeps being improved.
- You can ask questions and report issues at https://github.com/ocornut/imgui/issues/787
- The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable.
- Gamepad:
- Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable.