mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
# Conflicts: # imgui.cpp
This commit is contained in:
parent
20e040c858
commit
657073a650
12
imgui.cpp
12
imgui.cpp
@ -2476,7 +2476,7 @@ bool ImGuiListClipper::Step()
|
||||
IM_ASSERT(table->RowPosY1 == StartPosY && table->RowPosY2 == window->DC.CursorPos.y);
|
||||
|
||||
ItemsHeight = (window->DC.CursorPos.y - StartPosY) / (float)(DisplayEnd - DisplayStart);
|
||||
float affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y);
|
||||
bool affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y);
|
||||
if (affected_by_floating_point_precision)
|
||||
ItemsHeight = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y; // FIXME: Technically wouldn't allow multi-line entries.
|
||||
|
||||
@ -4456,13 +4456,13 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32
|
||||
// Draw behind window by moving the draw command at the FRONT of the draw list
|
||||
{
|
||||
ImDrawList* draw_list = window->RootWindow->DrawList;
|
||||
draw_list->AddDrawCmd();
|
||||
draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // Ensure ImDrawCmd are not merged
|
||||
draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col);
|
||||
ImDrawCmd cmd = draw_list->CmdBuffer.back();
|
||||
IM_ASSERT(cmd.ElemCount == 6);
|
||||
draw_list->CmdBuffer.pop_back();
|
||||
draw_list->CmdBuffer.push_front(cmd);
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
}
|
||||
|
||||
@ -4608,6 +4608,10 @@ void ImGui::Render()
|
||||
AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
|
||||
}
|
||||
|
||||
// Draw modal/window whitening backgrounds
|
||||
if (first_render_of_frame)
|
||||
RenderDimmedBackgrounds();
|
||||
|
||||
// Add ImDrawList to render
|
||||
ImGuiWindow* windows_to_render_top_most[2];
|
||||
windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
|
||||
@ -4623,10 +4627,6 @@ void ImGui::Render()
|
||||
if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window
|
||||
AddRootWindowToDrawData(windows_to_render_top_most[n]);
|
||||
|
||||
// Draw modal/window whitening backgrounds
|
||||
if (first_render_of_frame)
|
||||
RenderDimmedBackgrounds();
|
||||
|
||||
// Setup ImDrawData structures for end-user
|
||||
g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0;
|
||||
for (int n = 0; n < g.Viewports.Size; n++)
|
||||
|
Loading…
Reference in New Issue
Block a user