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	# Conflicts: # imgui.cpp
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								imgui.cpp
									
									
									
									
									
								
							@@ -2476,7 +2476,7 @@ bool ImGuiListClipper::Step()
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            IM_ASSERT(table->RowPosY1 == StartPosY && table->RowPosY2 == window->DC.CursorPos.y);
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					            IM_ASSERT(table->RowPosY1 == StartPosY && table->RowPosY2 == window->DC.CursorPos.y);
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        ItemsHeight = (window->DC.CursorPos.y - StartPosY) / (float)(DisplayEnd - DisplayStart);
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					        ItemsHeight = (window->DC.CursorPos.y - StartPosY) / (float)(DisplayEnd - DisplayStart);
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        float affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y);
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					        bool affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y);
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        if (affected_by_floating_point_precision)
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					        if (affected_by_floating_point_precision)
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            ItemsHeight = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y; // FIXME: Technically wouldn't allow multi-line entries.
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					            ItemsHeight = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y; // FIXME: Technically wouldn't allow multi-line entries.
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@@ -4456,13 +4456,13 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32
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    // Draw behind window by moving the draw command at the FRONT of the draw list
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					    // Draw behind window by moving the draw command at the FRONT of the draw list
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    {
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					    {
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        ImDrawList* draw_list = window->RootWindow->DrawList;
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					        ImDrawList* draw_list = window->RootWindow->DrawList;
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        draw_list->AddDrawCmd();
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        draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // Ensure ImDrawCmd are not merged
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					        draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // Ensure ImDrawCmd are not merged
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        draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col);
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					        draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col);
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        ImDrawCmd cmd = draw_list->CmdBuffer.back();
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					        ImDrawCmd cmd = draw_list->CmdBuffer.back();
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        IM_ASSERT(cmd.ElemCount == 6);
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					        IM_ASSERT(cmd.ElemCount == 6);
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        draw_list->CmdBuffer.pop_back();
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					        draw_list->CmdBuffer.pop_back();
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        draw_list->CmdBuffer.push_front(cmd);
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					        draw_list->CmdBuffer.push_front(cmd);
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					        draw_list->PopClipRect();
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    }
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					    }
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}
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					}
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@@ -4608,6 +4608,10 @@ void ImGui::Render()
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            AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
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					            AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
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    }
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					    }
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					    // Draw modal/window whitening backgrounds
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					    if (first_render_of_frame)
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					        RenderDimmedBackgrounds();
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    // Add ImDrawList to render
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					    // Add ImDrawList to render
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    ImGuiWindow* windows_to_render_top_most[2];
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					    ImGuiWindow* windows_to_render_top_most[2];
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    windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
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					    windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
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@@ -4623,10 +4627,6 @@ void ImGui::Render()
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        if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window
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					        if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window
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            AddRootWindowToDrawData(windows_to_render_top_most[n]);
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					            AddRootWindowToDrawData(windows_to_render_top_most[n]);
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    // Draw modal/window whitening backgrounds
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    if (first_render_of_frame)
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        RenderDimmedBackgrounds();
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    // Setup ImDrawData structures for end-user
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					    // Setup ImDrawData structures for end-user
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    g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0;
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					    g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0;
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    for (int n = 0; n < g.Viewports.Size; n++)
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					    for (int n = 0; n < g.Viewports.Size; n++)
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