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Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337)
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parent
a8bbb0b7dd
commit
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10
imgui.cpp
10
imgui.cpp
@ -2385,6 +2385,8 @@ void ImGui::NewFrame()
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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if (g.IO.MouseDown[0])
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{
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if (!(g.MovingWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.MovingWindow->RootWindow->Flags & ImGuiWindowFlags_NoMove))
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{
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y)
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@ -2392,6 +2394,7 @@ void ImGui::NewFrame()
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g.MovingWindow->RootWindow->PosFloat = pos;
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FocusWindow(g.MovingWindow);
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}
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}
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else
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{
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ClearActiveID();
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@ -2934,14 +2937,13 @@ void ImGui::EndFrame()
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{
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if (g.HoveredRootWindow != NULL)
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{
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// Mark for moving even if the _NoMove flag is set (the tests will be done during actual moving)
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// Because we always want to set an ActiveId, without it dragging away from a window with _NoMove would activate hover on other windows.
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FocusWindow(g.HoveredWindow);
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
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{
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g.MovingWindow = g.HoveredWindow;
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g.MovingWindowMoveId = g.MovingWindow->MoveId;
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SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow);
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g.ActiveIdClickOffset = g.IO.MousePos - g.MovingWindow->RootWindow->Pos;
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}
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g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
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}
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else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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{
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