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Removed IMGUI_API from inline templated classes. (#4962)
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@ -541,7 +541,7 @@ inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on ran
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// Helper: ImBitArray class (wrapper over ImBitArray functions)
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// Helper: ImBitArray class (wrapper over ImBitArray functions)
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// Store 1-bit per value.
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// Store 1-bit per value.
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template<int BITCOUNT, int OFFSET = 0>
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template<int BITCOUNT, int OFFSET = 0>
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struct IMGUI_API ImBitArray
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struct ImBitArray
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{
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{
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ImU32 Storage[(BITCOUNT + 31) >> 5];
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ImU32 Storage[(BITCOUNT + 31) >> 5];
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ImBitArray() { ClearAllBits(); }
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ImBitArray() { ClearAllBits(); }
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@ -622,7 +622,7 @@ struct ImSpanAllocator
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// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
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// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
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typedef int ImPoolIdx;
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typedef int ImPoolIdx;
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template<typename T>
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template<typename T>
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struct IMGUI_API ImPool
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struct ImPool
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{
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{
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ImVector<T> Buf; // Contiguous data
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ImVector<T> Buf; // Contiguous data
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ImGuiStorage Map; // ID->Index
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ImGuiStorage Map; // ID->Index
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@ -659,7 +659,7 @@ struct IMGUI_API ImPool
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// We store the chunk size first, and align the final size on 4 bytes boundaries.
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// We store the chunk size first, and align the final size on 4 bytes boundaries.
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// The tedious/zealous amount of casting is to avoid -Wcast-align warnings.
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// The tedious/zealous amount of casting is to avoid -Wcast-align warnings.
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template<typename T>
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template<typename T>
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struct IMGUI_API ImChunkStream
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struct ImChunkStream
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{
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{
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ImVector<char> Buf;
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ImVector<char> Buf;
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