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	Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui_internal.h
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							| @@ -2014,12 +2014,12 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window) | ||||
| // Advance cursor given item size for layout. | ||||
| void ImGui::ItemSize(const ImVec2& size, float text_offset_y) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     if (window->SkipItems) | ||||
|         return; | ||||
|  | ||||
|     // Always align ourselves on pixel boundaries | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     const float line_height = ImMax(window->DC.CurrentLineHeight, size.y); | ||||
|     const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y); | ||||
|     //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] | ||||
| @@ -2221,7 +2221,7 @@ static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGu | ||||
| // Declare item bounding box for clipping and interaction. | ||||
| // Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface | ||||
| // declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd(). | ||||
| bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_arg) | ||||
| bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
| @@ -2231,17 +2231,17 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar | ||||
|     //  (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests unfortunately, but it is still limited to one window.  | ||||
|     //      it may not scale very well for windows with ten of thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame. | ||||
|     //      We could early out with `if (is_clipped && !g.NavInitDefaultRequest) return false;` but when we wouldn't be able to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick) | ||||
|     if (id != NULL) | ||||
|     if (id != 0) | ||||
|     { | ||||
|         window->DC.NavLayerActiveMaskNext |= (1 << window->DC.NavLayerCurrent); | ||||
|         if (g.NavWindow == window->RootNavWindow) | ||||
|             if (g.NavId == *id || g.NavMoveRequest || g.NavInitDefaultRequest || IMGUI_DEBUG_NAV) | ||||
|                 NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, *id); | ||||
|             if (g.NavId == id || g.NavMoveRequest || g.NavInitDefaultRequest || IMGUI_DEBUG_NAV) | ||||
|                 NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id); | ||||
|     } | ||||
|  | ||||
|     // Clipping test + store basic information about the current item. | ||||
|     const bool is_clipped = IsClippedEx(bb, id, false); | ||||
|     window->DC.LastItemId = id ? *id : 0; | ||||
|     window->DC.LastItemId = id; | ||||
|     window->DC.LastItemRect = bb; | ||||
|     if (is_clipped) | ||||
|     { | ||||
| @@ -2303,12 +2303,12 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged) | ||||
| bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindowRead(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     if (!bb.Overlaps(window->ClipRect)) | ||||
|         if (!id || *id != g.ActiveId) | ||||
|         if (id == 0 || id != g.ActiveId) | ||||
|             if (clip_even_when_logged || !g.LogEnabled) | ||||
|                 return true; | ||||
|     return false; | ||||
| @@ -3645,7 +3645,7 @@ void ImGui::LogText(const char* fmt, ...) | ||||
| static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = ImGui::GetCurrentWindowRead(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     if (!text_end) | ||||
|         text_end = ImGui::FindRenderedTextEnd(text, text_end); | ||||
| @@ -3697,7 +3697,7 @@ static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* | ||||
| void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     // Hide anything after a '##' string | ||||
|     const char* text_display_end; | ||||
| @@ -3724,7 +3724,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool | ||||
| void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     if (!text_end) | ||||
|         text_end = text + strlen(text); // FIXME-OPT | ||||
| @@ -3749,7 +3749,7 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons | ||||
|         return; | ||||
|  | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     // Perform CPU side clipping for single clipped element to avoid using scissor state | ||||
|     ImVec2 pos = pos_min; | ||||
| @@ -3782,8 +3782,8 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons | ||||
| // Render a rectangle shaped with optional rounding and borders | ||||
| void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|  | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); | ||||
|     if (border && (window->Flags & ImGuiWindowFlags_ShowBorders)) | ||||
|     { | ||||
| @@ -3794,7 +3794,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, | ||||
|  | ||||
| void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     if (window->Flags & ImGuiWindowFlags_ShowBorders) | ||||
|     { | ||||
|         window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding); | ||||
| @@ -3806,7 +3807,7 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) | ||||
| void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     const float h = g.FontSize * 1.00f; | ||||
|     const float r = h * 0.40f * scale; | ||||
| @@ -3832,14 +3833,15 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale) | ||||
|  | ||||
| void ImGui::RenderBullet(ImVec2 pos) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     window->DrawList->AddCircleFilled(pos, GImGui->FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8); | ||||
| } | ||||
|  | ||||
| void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f); | ||||
|     float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f); | ||||
|     float bx = pos.x + 0.5f + start_x + rem_third; | ||||
| @@ -3913,7 +3915,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex | ||||
| void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindowRead(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     if (g.LogEnabled) | ||||
|     { | ||||
|         // If logging is active, do not perform any clipping | ||||
| @@ -3970,7 +3972,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs) | ||||
| bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindowRead(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     // Clip | ||||
|     ImRect rect_clipped(r_min, r_max); | ||||
| @@ -4174,7 +4176,7 @@ bool ImGui::IsItemActive() | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.ActiveId) | ||||
|     { | ||||
|         ImGuiWindow* window = GetCurrentWindowRead(); | ||||
|         ImGuiWindow* window = g.CurrentWindow; | ||||
|         return g.ActiveId == window->DC.LastItemId; | ||||
|     } | ||||
|     return false; | ||||
| @@ -4640,12 +4642,12 @@ void ImGui::EndChild() | ||||
|         ItemSize(sz); | ||||
|         if (/*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/ (window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll)) | ||||
|         { | ||||
|             ItemAdd(bb, &window->ChildId); | ||||
|             ItemAdd(bb, window->ChildId); | ||||
|             RenderNavHighlight(bb, window->ChildId); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             ItemAdd(bb, NULL); | ||||
|             ItemAdd(bb, 0); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -5383,7 +5385,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us | ||||
|             { | ||||
|                 ImGuiID id = window->GetID("#COLLAPSE"); | ||||
|                 ImRect bb(window->Pos + style.FramePadding + ImVec2(1,1), window->Pos + style.FramePadding + ImVec2(g.FontSize,g.FontSize) - ImVec2(1,1)); | ||||
|                 ItemAdd(bb, &id); // To allow navigation | ||||
|                 ItemAdd(bb, id); // To allow navigation | ||||
|                 if (ButtonBehavior(bb, id, NULL, NULL)) | ||||
|                     window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function | ||||
|                 RenderNavHighlight(bb, id); | ||||
| @@ -6549,7 +6551,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end) | ||||
|                 while (line < text_end) | ||||
|                 { | ||||
|                     const char* line_end = strchr(line, '\n'); | ||||
|                     if (IsClippedEx(line_rect, NULL, false)) | ||||
|                     if (IsClippedEx(line_rect, 0, false)) | ||||
|                         break; | ||||
|  | ||||
|                     const ImVec2 line_size = CalcTextSize(line, line_end, false); | ||||
| @@ -6581,7 +6583,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end) | ||||
|  | ||||
|         ImRect bb(text_pos, text_pos + text_size); | ||||
|         ItemSize(bb); | ||||
|         ItemAdd(bb, NULL); | ||||
|         ItemAdd(bb, 0); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
| @@ -6591,7 +6593,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end) | ||||
|         // Account of baseline offset | ||||
|         ImRect bb(text_pos, text_pos + text_size); | ||||
|         ItemSize(text_size); | ||||
|         if (!ItemAdd(bb, NULL)) | ||||
|         if (!ItemAdd(bb, 0)) | ||||
|             return; | ||||
|  | ||||
|         // Render (we don't hide text after ## in this end-user function) | ||||
| @@ -6625,7 +6627,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) | ||||
|     const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2)); | ||||
|     const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size); | ||||
|     ItemSize(total_bb, style.FramePadding.y); | ||||
|     if (!ItemAdd(total_bb, NULL)) | ||||
|     if (!ItemAdd(total_bb, 0)) | ||||
|         return; | ||||
|  | ||||
|     // Render | ||||
| @@ -6787,7 +6789,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags | ||||
|  | ||||
|     const ImRect bb(pos, pos + size); | ||||
|     ItemSize(bb, style.FramePadding.y); | ||||
|     if (!ItemAdd(bb, &id)) | ||||
|     if (!ItemAdd(bb, id)) | ||||
|         return false; | ||||
|  | ||||
|     if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)  | ||||
| @@ -6836,7 +6838,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg) | ||||
|     ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); | ||||
|     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); | ||||
|     ItemSize(bb); | ||||
|     if (!ItemAdd(bb, &id)) | ||||
|     if (!ItemAdd(bb, id)) | ||||
|         return false; | ||||
|  | ||||
|     bool hovered, held; | ||||
| @@ -6851,7 +6853,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius) | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|  | ||||
|     const ImRect bb(pos - ImVec2(radius,radius), pos + ImVec2(radius,radius)); | ||||
|     if (!ItemAdd(bb, &id)) // To allow navigation | ||||
|     if (!ItemAdd(bb, id)) // To allow navigation | ||||
|         return false; | ||||
|  | ||||
|     bool hovered, held; | ||||
| @@ -6882,7 +6884,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& | ||||
|     if (border_col.w > 0.0f) | ||||
|         bb.Max += ImVec2(2,2); | ||||
|     ItemSize(bb); | ||||
|     if (!ItemAdd(bb, NULL)) | ||||
|     if (!ItemAdd(bb, 0)) | ||||
|         return; | ||||
|  | ||||
|     if (border_col.w > 0.0f) | ||||
| @@ -6919,7 +6921,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I | ||||
|     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding*2); | ||||
|     const ImRect image_bb(window->DC.CursorPos + padding, window->DC.CursorPos + padding + size); | ||||
|     ItemSize(bb); | ||||
|     if (!ItemAdd(bb, &id)) | ||||
|     if (!ItemAdd(bb, id)) | ||||
|         return false; | ||||
|  | ||||
|     bool hovered, held; | ||||
| @@ -6942,7 +6944,7 @@ void ImGui::LogToTTY(int max_depth) | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.LogEnabled) | ||||
|         return; | ||||
|     ImGuiWindow* window = GetCurrentWindowRead(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     g.LogEnabled = true; | ||||
|     g.LogFile = stdout; | ||||
| @@ -6957,7 +6959,7 @@ void ImGui::LogToFile(int max_depth, const char* filename) | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.LogEnabled) | ||||
|         return; | ||||
|     ImGuiWindow* window = GetCurrentWindowRead(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     if (!filename) | ||||
|     { | ||||
| @@ -6984,7 +6986,7 @@ void ImGui::LogToClipboard(int max_depth) | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.LogEnabled) | ||||
|         return; | ||||
|     ImGuiWindow* window = GetCurrentWindowRead(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     g.LogEnabled = true; | ||||
|     g.LogFile = NULL; | ||||
| @@ -7122,7 +7124,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l | ||||
|     // (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not) | ||||
|     const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y); | ||||
|     bool is_open = TreeNodeBehaviorIsOpen(id, flags); | ||||
|     if (!ItemAdd(interact_bb, &id)) | ||||
|     if (!ItemAdd(interact_bb, id)) | ||||
|     { | ||||
|         if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) | ||||
|             TreePushRawID(id); | ||||
| @@ -7409,7 +7411,7 @@ void ImGui::Bullet() | ||||
|     const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); | ||||
|     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); | ||||
|     ItemSize(bb); | ||||
|     if (!ItemAdd(bb, NULL)) | ||||
|     if (!ItemAdd(bb, 0)) | ||||
|     { | ||||
|         SameLine(0, style.FramePadding.x*2); | ||||
|         return; | ||||
| @@ -7437,7 +7439,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args) | ||||
|     const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); | ||||
|     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y)));  // Empty text doesn't add padding | ||||
|     ItemSize(bb); | ||||
|     if (!ItemAdd(bb, NULL)) | ||||
|     if (!ItemAdd(bb, 0)) | ||||
|         return; | ||||
|  | ||||
|     // Render | ||||
| @@ -7821,7 +7823,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c | ||||
|     const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); | ||||
|  | ||||
|     // NB- we don't call ItemSize() yet because we may turn into a text edit box below | ||||
|     if (!ItemAdd(total_bb, &id, &frame_bb)) | ||||
|     if (!ItemAdd(total_bb, id, &frame_bb)) | ||||
|     { | ||||
|         ItemSize(total_bb, style.FramePadding.y); | ||||
|         return false; | ||||
| @@ -7878,7 +7880,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float | ||||
|     const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); | ||||
|  | ||||
|     ItemSize(bb, style.FramePadding.y); | ||||
|     if (!ItemAdd(frame_bb, &id, &frame_bb)) | ||||
|     if (!ItemAdd(frame_bb, id, &frame_bb)) | ||||
|         return false; | ||||
|     const bool hovered = ItemHoverable(frame_bb, id); | ||||
|  | ||||
| @@ -8122,7 +8124,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f | ||||
|     const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); | ||||
|  | ||||
|     // NB- we don't call ItemSize() yet because we may turn into a text edit box below | ||||
|     if (!ItemAdd(total_bb, &id, &frame_bb)) | ||||
|     if (!ItemAdd(total_bb, id, &frame_bb)) | ||||
|     { | ||||
|         ItemSize(total_bb, style.FramePadding.y); | ||||
|         return false; | ||||
| @@ -8328,7 +8330,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge | ||||
|     const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); | ||||
|     const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0)); | ||||
|     ItemSize(total_bb, style.FramePadding.y); | ||||
|     if (!ItemAdd(total_bb, NULL, &frame_bb)) | ||||
|     if (!ItemAdd(total_bb, 0, &frame_bb)) | ||||
|         return; | ||||
|     const bool hovered = ItemHoverable(inner_bb, 0); | ||||
|  | ||||
| @@ -8468,7 +8470,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over | ||||
|     ImVec2 pos = window->DC.CursorPos; | ||||
|     ImRect bb(pos, pos + CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f)); | ||||
|     ItemSize(bb, style.FramePadding.y); | ||||
|     if (!ItemAdd(bb, NULL)) | ||||
|     if (!ItemAdd(bb, 0)) | ||||
|         return; | ||||
|  | ||||
|     // Render | ||||
| @@ -8515,7 +8517,7 @@ bool ImGui::Checkbox(const char* label, bool* v) | ||||
|         total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max)); | ||||
|     } | ||||
|  | ||||
|     if (!ItemAdd(total_bb, &id)) | ||||
|     if (!ItemAdd(total_bb, id)) | ||||
|         return false; | ||||
|  | ||||
|     bool hovered, held; | ||||
| @@ -8579,7 +8581,7 @@ bool ImGui::RadioButton(const char* label, bool active) | ||||
|         total_bb.Add(text_bb); | ||||
|     } | ||||
|  | ||||
|     if (!ItemAdd(total_bb, &id)) | ||||
|     if (!ItemAdd(total_bb, id)) | ||||
|         return false; | ||||
|  | ||||
|     ImVec2 center = check_bb.GetCenter(); | ||||
| @@ -8918,7 +8920,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|     else | ||||
|     { | ||||
|         ItemSize(total_bb, style.FramePadding.y); | ||||
|         if (!ItemAdd(total_bb, &id, &frame_bb)) | ||||
|         if (!ItemAdd(total_bb, id, &frame_bb)) | ||||
|             return false; | ||||
|     } | ||||
|     const bool hovered = ItemHoverable(frame_bb, id); | ||||
| @@ -9706,7 +9708,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu | ||||
|     const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); | ||||
|     const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); | ||||
|     ItemSize(total_bb, style.FramePadding.y); | ||||
|     if (!ItemAdd(total_bb, &id, &frame_bb)) | ||||
|     if (!ItemAdd(total_bb, id, &frame_bb)) | ||||
|         return false; | ||||
|  | ||||
|     const float arrow_size = SmallSquareSize(); | ||||
| @@ -9858,7 +9860,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl | ||||
|     bb_with_spacing.Min.y -= spacing_U; | ||||
|     bb_with_spacing.Max.x += spacing_R; | ||||
|     bb_with_spacing.Max.y += spacing_D; | ||||
|     if (!ItemAdd(bb_with_spacing, (flags & ImGuiSelectableFlags_Disabled) ? NULL : &id)) | ||||
|     if (!ItemAdd(bb_with_spacing, (flags & ImGuiSelectableFlags_Disabled) ? 0 : id)) | ||||
|     { | ||||
|         if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1) | ||||
|             PushColumnClipRect(); | ||||
| @@ -10377,7 +10379,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl | ||||
|         size.y = default_size; | ||||
|     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); | ||||
|     ItemSize(bb); | ||||
|     if (!ItemAdd(bb, &id)) | ||||
|     if (!ItemAdd(bb, id)) | ||||
|         return false; | ||||
|  | ||||
|     bool hovered, held; | ||||
| @@ -11050,7 +11052,7 @@ void ImGui::Separator() | ||||
|  | ||||
|     const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f)); | ||||
|     ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout. | ||||
|     if (!ItemAdd(bb, NULL)) | ||||
|     if (!ItemAdd(bb, 0)) | ||||
|     { | ||||
|         if (window->DC.ColumnsCount > 1) | ||||
|             PushColumnClipRect(); | ||||
| @@ -11080,7 +11082,7 @@ void ImGui::VerticalSeparator() | ||||
|     float y2 = window->DC.CursorPos.y + window->DC.CurrentLineHeight;  | ||||
|     const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2)); | ||||
|     ItemSize(ImVec2(bb.GetWidth(), 0.0f)); | ||||
|     if (!ItemAdd(bb, NULL)) | ||||
|     if (!ItemAdd(bb, 0)) | ||||
|         return; | ||||
|  | ||||
|     window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator)); | ||||
| @@ -11104,7 +11106,7 @@ void ImGui::Dummy(const ImVec2& size) | ||||
|  | ||||
|     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); | ||||
|     ItemSize(bb); | ||||
|     ItemAdd(bb, NULL); | ||||
|     ItemAdd(bb, 0); | ||||
| } | ||||
|  | ||||
| bool ImGui::IsRectVisible(const ImVec2& size) | ||||
| @@ -11168,7 +11170,7 @@ void ImGui::EndGroup() | ||||
|     { | ||||
|         window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset);      // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now. | ||||
|         ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset); | ||||
|         ItemAdd(group_bb, NULL); | ||||
|         ItemAdd(group_bb, 0); | ||||
|     } | ||||
|  | ||||
|     // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will be functional on the entire group. | ||||
| @@ -11287,7 +11289,7 @@ static float GetDraggedColumnOffset(int column_index) | ||||
|     // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing | ||||
|     // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = ImGui::GetCurrentWindowRead(); | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. | ||||
|     IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index)); | ||||
|  | ||||
| @@ -11454,7 +11456,7 @@ void ImGui::EndColumns() | ||||
|             const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i); | ||||
|             const float column_w = 4.0f; // Width for interaction | ||||
|             const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2)); | ||||
|             if (IsClippedEx(column_rect, &column_id, false)) | ||||
|             if (IsClippedEx(column_rect, column_id, false)) | ||||
|                 continue; | ||||
|              | ||||
|             bool hovered = false, held = false; | ||||
|   | ||||
| @@ -868,9 +868,9 @@ namespace ImGui | ||||
|  | ||||
|     IMGUI_API void          ItemSize(const ImVec2& size, float text_offset_y = 0.0f); | ||||
|     IMGUI_API void          ItemSize(const ImRect& bb, float text_offset_y = 0.0f); | ||||
|     IMGUI_API bool          ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb = NULL); | ||||
|     IMGUI_API bool          IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged); | ||||
|     IMGUI_API bool          ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL); | ||||
|     IMGUI_API bool          ItemHoverable(const ImRect& bb, ImGuiID id); | ||||
|     IMGUI_API bool          IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged); | ||||
|     IMGUI_API bool          FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true);      // Return true if focus is requested | ||||
|     IMGUI_API void          FocusableItemUnregister(ImGuiWindow* window); | ||||
|     IMGUI_API ImVec2        CalcItemSize(ImVec2 size, float default_x, float default_y); | ||||
|   | ||||
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