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Nav: Added NavMoveResultParentId internal info to record when the parent/context of a given NavId. Useful for various algorithms (currently looking at range selection stuff) (#787)
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@ -2220,6 +2220,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar
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if (new_best)
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{
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g.NavMoveResultId = *id;
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g.NavMoveResultParentId = window->IDStack.back();
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g.NavMoveResultRectRel = nav_bb_rel;
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}
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@ -2856,6 +2857,7 @@ static void NavUpdate()
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// Reset search
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g.NavMoveResultId = 0;
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g.NavMoveResultParentId = 0;
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g.NavMoveResultDistAxial = g.NavMoveResultDistBox = g.NavMoveResultDistCenter = FLT_MAX;
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// When we have manually scrolled (without using navigation) and NavId becomes out of bounds, we clamp its bounding box (used for search) to the visible area to restart navigation within visible items
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@ -480,6 +480,7 @@ struct ImGuiContext
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ImGuiDir NavMoveDir; // West/East/North/South
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ImGuiDir NavMoveDirLast; //
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ImGuiID NavMoveResultId; // Best move request candidate
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ImGuiID NavMoveResultParentId; //
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float NavMoveResultDistBox; // Best move request candidate box distance to current NavId
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float NavMoveResultDistCenter; // Best move request candidate center distance to current NavId
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float NavMoveResultDistAxial;
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@ -590,6 +591,7 @@ struct ImGuiContext
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NavMoveRequestForwardStep = 0;
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NavMoveDir = NavMoveDirLast = ImGuiDir_None;
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NavMoveResultId = 0;
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NavMoveResultParentId = 0;
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NavMoveResultDistBox = NavMoveResultDistCenter = NavMoveResultDistAxial = 0.0f;
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SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
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