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https://github.com/Drezil/imgui.git
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@ -183,7 +183,9 @@ int main(int, char**)
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// Rendering
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// Rendering
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g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
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g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
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ImGui::Render();
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ImGui::Render();
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g_pSwapChain->Present(0, 0);
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g_pSwapChain->Present(1, 0); // Present with vsync
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//g_pSwapChain->Present(0, 0); // Present without vsync
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}
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}
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ImGui_ImplDX10_Shutdown();
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ImGui_ImplDX10_Shutdown();
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@ -186,7 +186,9 @@ int main(int, char**)
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// Rendering
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// Rendering
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g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
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g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
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ImGui::Render();
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ImGui::Render();
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g_pSwapChain->Present(0, 0);
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g_pSwapChain->Present(1, 0); // Present with vsync
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//g_pSwapChain->Present(0, 0); // Present without vsync
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}
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}
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ImGui_ImplDX11_Shutdown();
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ImGui_ImplDX11_Shutdown();
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@ -63,7 +63,8 @@ int main(int, char**)
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g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
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g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
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g_d3dpp.EnableAutoDepthStencil = TRUE;
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g_d3dpp.EnableAutoDepthStencil = TRUE;
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g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
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//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
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// Create the D3DDevice
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// Create the D3DDevice
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if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
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if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
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@ -19,6 +19,7 @@ int main(int, char**)
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return 1;
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return 1;
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Setup ImGui binding
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// Setup ImGui binding
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ImGui_ImplGlfw_Init(window, true);
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ImGui_ImplGlfw_Init(window, true);
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@ -26,6 +26,7 @@ int main(int, char**)
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#endif
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#endif
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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gl3wInit();
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gl3wInit();
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// Setup ImGui binding
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// Setup ImGui binding
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