Examples: Enable vsync by default in example applications (#1213, #1151)

This commit is contained in:
omar 2017-07-23 16:13:17 +08:00
parent 166e8f6261
commit 645875a240
5 changed files with 10 additions and 3 deletions

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@ -183,7 +183,9 @@ int main(int, char**)
// Rendering // Rendering
g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col); g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
ImGui::Render(); ImGui::Render();
g_pSwapChain->Present(0, 0);
g_pSwapChain->Present(1, 0); // Present with vsync
//g_pSwapChain->Present(0, 0); // Present without vsync
} }
ImGui_ImplDX10_Shutdown(); ImGui_ImplDX10_Shutdown();

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@ -186,7 +186,9 @@ int main(int, char**)
// Rendering // Rendering
g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col); g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
ImGui::Render(); ImGui::Render();
g_pSwapChain->Present(0, 0);
g_pSwapChain->Present(1, 0); // Present with vsync
//g_pSwapChain->Present(0, 0); // Present without vsync
} }
ImGui_ImplDX11_Shutdown(); ImGui_ImplDX11_Shutdown();

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@ -63,7 +63,8 @@ int main(int, char**)
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
g_d3dpp.EnableAutoDepthStencil = TRUE; g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16; g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
// Create the D3DDevice // Create the D3DDevice
if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0) if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)

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@ -19,6 +19,7 @@ int main(int, char**)
return 1; return 1;
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL); GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
// Setup ImGui binding // Setup ImGui binding
ImGui_ImplGlfw_Init(window, true); ImGui_ImplGlfw_Init(window, true);

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@ -26,6 +26,7 @@ int main(int, char**)
#endif #endif
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL); GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
gl3wInit(); gl3wInit();
// Setup ImGui binding // Setup ImGui binding