From 63466909629570ec7067eca4ddf8c1c54cf9fd7b Mon Sep 17 00:00:00 2001 From: ocornut Date: Fri, 4 Mar 2016 14:09:08 +0100 Subject: [PATCH] Comment (#544) --- imgui.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/imgui.h b/imgui.h index 43e6ab3b..2c111949 100644 --- a/imgui.h +++ b/imgui.h @@ -1256,7 +1256,7 @@ struct ImFontAtlas int TexHeight; // Texture height calculated during Build(). int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block) - ImVector Fonts; + ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. // Private ImVector ConfigData; // Internal data