Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)

Examples: Updated examples.
This commit is contained in:
omar
2018-02-16 19:18:16 +01:00
parent 0cefd40888
commit 63332d152a
30 changed files with 88 additions and 47 deletions

View File

@ -115,6 +115,7 @@ int main(int, char**)
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::Render();
ImGui_ImplGlfwGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
}