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	Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.
This commit is contained in:
		| @@ -34,6 +34,7 @@ HOW TO UPDATE? | ||||
|  | ||||
| Breaking Changes: | ||||
| - IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c). | ||||
| - Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete). | ||||
|  | ||||
| Other Changes: | ||||
| - Columns: Fixed Separator from creating an extraneous draw command. (#125) | ||||
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							| @@ -369,6 +369,7 @@ CODE | ||||
|  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. | ||||
|  You can read releases logs https://github.com/ocornut/imgui/releases for more details. | ||||
|  | ||||
|  - 2019/05/13 (1.71) - renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete). | ||||
|  - 2019/05/11 (1.71) - changed io.AddInputCharacter(unsigned short c) signature to io.AddInputCharacter(unsigned int c). | ||||
|  - 2019/04/29 (1.70) - improved ImDrawList thick strokes (>1.0f) preserving correct thickness up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines, they will appear thicker now. | ||||
|  - 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete). | ||||
| @@ -2840,6 +2841,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg) | ||||
|     window->DC.LastItemId = id; | ||||
|     window->DC.LastItemRect = bb; | ||||
|     window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None; | ||||
|     g.NextItemData.Flags = ImGuiNextItemDataFlags_None; | ||||
|  | ||||
| #ifdef IMGUI_ENABLE_TEST_ENGINE | ||||
|     if (id != 0) | ||||
| @@ -5794,8 +5796,9 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind | ||||
|  | ||||
| void ImGui::SetNextItemWidth(float item_width) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     window->DC.NextItemWidth = item_width; | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasWidth; | ||||
|     g.NextItemData.Width = item_width; | ||||
| } | ||||
|  | ||||
| void ImGui::PushItemWidth(float item_width) | ||||
| @@ -5825,15 +5828,16 @@ void ImGui::PopItemWidth() | ||||
| } | ||||
|  | ||||
| // Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(), | ||||
| // Then consume the  | ||||
| // Then _consume_ the SetNextItemWidth() data. | ||||
| float ImGui::GetNextItemWidth() | ||||
| { | ||||
|     ImGuiWindow* window = GImGui->CurrentWindow; | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     float w; | ||||
|     if (window->DC.NextItemWidth != FLT_MAX) | ||||
|     if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth) | ||||
|     { | ||||
|         w = window->DC.NextItemWidth; | ||||
|         window->DC.NextItemWidth = FLT_MAX; | ||||
|         w = g.NextItemData.Width; | ||||
|         g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; | ||||
|     } | ||||
|     else | ||||
|     { | ||||
| @@ -5852,10 +5856,10 @@ float ImGui::GetNextItemWidth() | ||||
| // (rarely used, which is why we avoid calling this from GetNextItemWidth() and instead do a backup/restore here) | ||||
| float ImGui::CalcItemWidth() | ||||
| { | ||||
|     ImGuiWindow* window = GImGui->CurrentWindow; | ||||
|     float backup_next_item_width = window->DC.NextItemWidth; | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiNextItemDataFlags backup_flags = g.NextItemData.Flags; | ||||
|     float w = GetNextItemWidth(); | ||||
|     window->DC.NextItemWidth = backup_next_item_width; | ||||
|     g.NextItemData.Flags = backup_flags; | ||||
|     return w; | ||||
| } | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -494,9 +494,9 @@ namespace ImGui | ||||
|     IMGUI_API void          TreePop();                                                          // ~ Unindent()+PopId() | ||||
|     IMGUI_API void          TreeAdvanceToLabelPos();                                            // advance cursor x position by GetTreeNodeToLabelSpacing() | ||||
|     IMGUI_API float         GetTreeNodeToLabelSpacing();                                        // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode | ||||
|     IMGUI_API void          SetNextTreeNodeOpen(bool is_open, ImGuiCond cond = 0);              // set next TreeNode/CollapsingHeader open state. | ||||
|     IMGUI_API bool          CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0);  // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). | ||||
|     IMGUI_API bool          CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header | ||||
|     IMGUI_API void          SetNextItemOpen(bool is_open, ImGuiCond cond = 0);                  // set next TreeNode/CollapsingHeader open state. | ||||
|  | ||||
|     // Widgets: Selectables | ||||
|     // - A selectable highlights when hovered, and can display another color when selected. | ||||
| @@ -1173,7 +1173,7 @@ enum ImGuiMouseCursor_ | ||||
| #endif | ||||
| }; | ||||
|  | ||||
| // Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions | ||||
| // Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions | ||||
| // Represent a condition. | ||||
| // Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. | ||||
| enum ImGuiCond_ | ||||
| @@ -1529,6 +1529,9 @@ struct ImGuiPayload | ||||
| #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
| namespace ImGui | ||||
| { | ||||
|     // OBSOLETED in 1.71 (from May 2019) | ||||
|     static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0)   { SetNextItemOpen(open, cond); } | ||||
|  | ||||
|     // OBSOLETED in 1.70 (from May 2019) | ||||
|     static inline float GetContentRegionAvailWidth()          { return GetContentRegionAvail().x; } | ||||
|     // OBSOLETED in 1.69 (from Mar 2019) | ||||
|   | ||||
| @@ -568,6 +568,12 @@ static void ShowDemoWindowWidgets() | ||||
|         if (ImGui::TreeNode("Basic trees")) | ||||
|         { | ||||
|             for (int i = 0; i < 5; i++) | ||||
|             { | ||||
|                 // Use SetNextItemOpen() so set the default state of a node to be open.  | ||||
|                 // We could also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing! | ||||
|                 if (i == 0) | ||||
|                     ImGui::SetNextItemOpen(true, ImGuiCond_Once); | ||||
|  | ||||
|                 if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i)) | ||||
|                 { | ||||
|                     ImGui::Text("blah blah"); | ||||
| @@ -575,6 +581,7 @@ static void ShowDemoWindowWidgets() | ||||
|                     if (ImGui::SmallButton("button")) {}; | ||||
|                     ImGui::TreePop(); | ||||
|                 } | ||||
|             } | ||||
|             ImGui::TreePop(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -72,6 +72,7 @@ struct ImGuiItemHoveredDataBackup;  // Backup and restore IsItemHovered() intern | ||||
| struct ImGuiMenuColumns;            // Simple column measurement, currently used for MenuItem() only | ||||
| struct ImGuiNavMoveResult;          // Result of a directional navigation move query result | ||||
| struct ImGuiNextWindowData;         // Storage for SetNextWindow** functions | ||||
| struct ImGuiNextItemData;           // Storage for SetNextItem** functions | ||||
| struct ImGuiPopupData;              // Storage for current popup stack | ||||
| struct ImGuiSettingsHandler;        // Storage for one type registered in the .ini file | ||||
| struct ImGuiStyleMod;               // Stacked style modifier, backup of modified data so we can restore it | ||||
| @@ -90,6 +91,7 @@ typedef int ImGuiItemStatusFlags;       // -> enum ImGuiItemStatusFlags_    // F | ||||
| typedef int ImGuiNavHighlightFlags;     // -> enum ImGuiNavHighlightFlags_  // Flags: for RenderNavHighlight() | ||||
| typedef int ImGuiNavDirSourceFlags;     // -> enum ImGuiNavDirSourceFlags_  // Flags: for GetNavInputAmount2d() | ||||
| typedef int ImGuiNavMoveFlags;          // -> enum ImGuiNavMoveFlags_       // Flags: for navigation requests | ||||
| typedef int ImGuiNextItemDataFlags;     // -> enum ImGuiNextItemDataFlags_  // Flags: for SetNextItemXXX() functions | ||||
| typedef int ImGuiNextWindowDataFlags;   // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions | ||||
| typedef int ImGuiSeparatorFlags;        // -> enum ImGuiSeparatorFlags_     // Flags: for SeparatorEx() | ||||
| typedef int ImGuiSliderFlags;           // -> enum ImGuiSliderFlags_        // Flags: for SliderBehavior() | ||||
| @@ -778,6 +780,24 @@ struct ImGuiNextWindowData | ||||
|     inline void ClearFlags()    { Flags = ImGuiNextWindowDataFlags_None; } | ||||
| }; | ||||
|  | ||||
| enum ImGuiNextItemDataFlags_ | ||||
| { | ||||
|     ImGuiNextItemDataFlags_None     = 0, | ||||
|     ImGuiNextItemDataFlags_HasWidth = 1 << 0, | ||||
|     ImGuiNextItemDataFlags_HasOpen  = 1 << 1 | ||||
| }; | ||||
|  | ||||
| struct ImGuiNextItemData | ||||
| { | ||||
|     ImGuiNextItemDataFlags      Flags; | ||||
|     float                       Width;          // Set by SetNextItemWidth(). | ||||
|     bool                        OpenVal;        // Set by SetNextItemOpen() function. | ||||
|     ImGuiCond                   OpenCond; | ||||
|  | ||||
|     ImGuiNextItemData()         { memset(this, 0, sizeof(*this)); } | ||||
|     inline void ClearFlags()    { Flags = ImGuiNextItemDataFlags_None; } | ||||
| }; | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // Tabs | ||||
| //----------------------------------------------------------------------------- | ||||
| @@ -858,8 +878,7 @@ struct ImGuiContext | ||||
|  | ||||
|     // Next window/item data | ||||
|     ImGuiNextWindowData     NextWindowData;                     // Storage for SetNextWindow** functions | ||||
|     bool                    NextTreeNodeOpenVal;                // Storage for SetNextTreeNode** functions | ||||
|     ImGuiCond               NextTreeNodeOpenCond; | ||||
|     ImGuiNextItemData       NextItemData;                       // Storage for SetNextItem** functions | ||||
|  | ||||
|     // Shared stacks | ||||
|     ImVector<ImGuiColorMod> ColorModifiers;                     // Stack for PushStyleColor()/PopStyleColor() | ||||
| @@ -1041,9 +1060,6 @@ struct ImGuiContext | ||||
|         LastActiveId = 0; | ||||
|         LastActiveIdTimer = 0.0f; | ||||
|  | ||||
|         NextTreeNodeOpenVal = false; | ||||
|         NextTreeNodeOpenCond = 0; | ||||
|  | ||||
|         NavWindow = NULL; | ||||
|         NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0; | ||||
|         NavJustTabbedId = NavJustMovedToId = NavJustMovedToMultiSelectScopeId = NavNextActivateId = 0; | ||||
| @@ -1166,7 +1182,6 @@ struct IMGUI_API ImGuiWindowTempData | ||||
|     // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. | ||||
|     ImGuiItemFlags          ItemFlags;              // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default] | ||||
|     float                   ItemWidth;              // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window | ||||
|     float                   NextItemWidth; | ||||
|     float                   TextWrapPos;            // == TextWrapPosStack.back() [empty == -1.0f] | ||||
|     ImVector<ImGuiItemFlags>ItemFlagsStack; | ||||
|     ImVector<float>         ItemWidthStack; | ||||
| @@ -1202,7 +1217,6 @@ struct IMGUI_API ImGuiWindowTempData | ||||
|  | ||||
|         ItemFlags = ImGuiItemFlags_Default_; | ||||
|         ItemWidth = 0.0f; | ||||
|         NextItemWidth = +FLT_MAX; | ||||
|         TextWrapPos = -1.0f; | ||||
|         memset(StackSizesBackup, 0, sizeof(StackSizesBackup)); | ||||
|  | ||||
| @@ -1569,7 +1583,7 @@ namespace ImGui | ||||
|     IMGUI_API bool          SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb); | ||||
|     IMGUI_API bool          SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f); | ||||
|     IMGUI_API bool          TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); | ||||
|     IMGUI_API bool          TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0);                     // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging | ||||
|     IMGUI_API bool          TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0);                     // Consume previous SetNextItemOpen() data, if any. May return true when logging | ||||
|     IMGUI_API void          TreePushOverrideID(ImGuiID id); | ||||
|  | ||||
|     // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. | ||||
|   | ||||
| @@ -4906,7 +4906,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl | ||||
| // - TreePop() | ||||
| // - TreeAdvanceToLabelPos() | ||||
| // - GetTreeNodeToLabelSpacing() | ||||
| // - SetNextTreeNodeOpen() | ||||
| // - SetNextItemOpen() | ||||
| // - CollapsingHeader() | ||||
| //------------------------------------------------------------------------- | ||||
|  | ||||
| @@ -5000,17 +5000,17 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) | ||||
|     if (flags & ImGuiTreeNodeFlags_Leaf) | ||||
|         return true; | ||||
|  | ||||
|     // We only write to the tree storage if the user clicks (or explicitly use SetNextTreeNode*** functions) | ||||
|     // We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function) | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     ImGuiStorage* storage = window->DC.StateStorage; | ||||
|  | ||||
|     bool is_open; | ||||
|     if (g.NextTreeNodeOpenCond != 0) | ||||
|     if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen) | ||||
|     { | ||||
|         if (g.NextTreeNodeOpenCond & ImGuiCond_Always) | ||||
|         if (g.NextItemData.OpenCond & ImGuiCond_Always) | ||||
|         { | ||||
|             is_open = g.NextTreeNodeOpenVal; | ||||
|             is_open = g.NextItemData.OpenVal; | ||||
|             storage->SetInt(id, is_open); | ||||
|         } | ||||
|         else | ||||
| @@ -5019,7 +5019,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) | ||||
|             const int stored_value = storage->GetInt(id, -1); | ||||
|             if (stored_value == -1) | ||||
|             { | ||||
|                 is_open = g.NextTreeNodeOpenVal; | ||||
|                 is_open = g.NextItemData.OpenVal; | ||||
|                 storage->SetInt(id, is_open); | ||||
|             } | ||||
|             else | ||||
| @@ -5027,7 +5027,6 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) | ||||
|                 is_open = stored_value != 0; | ||||
|             } | ||||
|         } | ||||
|         g.NextTreeNodeOpenCond = 0; | ||||
|     } | ||||
|     else | ||||
|     { | ||||
| @@ -5256,13 +5255,14 @@ float ImGui::GetTreeNodeToLabelSpacing() | ||||
|     return g.FontSize + (g.Style.FramePadding.x * 2.0f); | ||||
| } | ||||
|  | ||||
| void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond) | ||||
| void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.CurrentWindow->SkipItems) | ||||
|         return; | ||||
|     g.NextTreeNodeOpenVal = is_open; | ||||
|     g.NextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always; | ||||
|     g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen; | ||||
|     g.NextItemData.OpenVal = is_open; | ||||
|     g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always; | ||||
| } | ||||
|  | ||||
| // CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). | ||||
|   | ||||
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