mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.
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@ -72,6 +72,7 @@ struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() intern
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struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
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struct ImGuiNavMoveResult; // Result of a directional navigation move query result
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struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
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struct ImGuiNextItemData; // Storage for SetNextItem** functions
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struct ImGuiPopupData; // Storage for current popup stack
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struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
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struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
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@ -90,6 +91,7 @@ typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // F
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typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
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typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
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typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
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typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
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typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
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typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
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typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
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@ -778,6 +780,24 @@ struct ImGuiNextWindowData
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inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
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};
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enum ImGuiNextItemDataFlags_
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{
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ImGuiNextItemDataFlags_None = 0,
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ImGuiNextItemDataFlags_HasWidth = 1 << 0,
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ImGuiNextItemDataFlags_HasOpen = 1 << 1
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};
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struct ImGuiNextItemData
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{
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ImGuiNextItemDataFlags Flags;
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float Width; // Set by SetNextItemWidth().
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bool OpenVal; // Set by SetNextItemOpen() function.
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ImGuiCond OpenCond;
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ImGuiNextItemData() { memset(this, 0, sizeof(*this)); }
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inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; }
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};
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//-----------------------------------------------------------------------------
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// Tabs
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//-----------------------------------------------------------------------------
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@ -858,8 +878,7 @@ struct ImGuiContext
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// Next window/item data
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ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
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bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
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ImGuiCond NextTreeNodeOpenCond;
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ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
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// Shared stacks
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ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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@ -1041,9 +1060,6 @@ struct ImGuiContext
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LastActiveId = 0;
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LastActiveIdTimer = 0.0f;
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NextTreeNodeOpenVal = false;
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NextTreeNodeOpenCond = 0;
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NavWindow = NULL;
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NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0;
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NavJustTabbedId = NavJustMovedToId = NavJustMovedToMultiSelectScopeId = NavNextActivateId = 0;
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@ -1166,7 +1182,6 @@ struct IMGUI_API ImGuiWindowTempData
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// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
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ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
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float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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float NextItemWidth;
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float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
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ImVector<ImGuiItemFlags>ItemFlagsStack;
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ImVector<float> ItemWidthStack;
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@ -1202,7 +1217,6 @@ struct IMGUI_API ImGuiWindowTempData
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ItemFlags = ImGuiItemFlags_Default_;
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ItemWidth = 0.0f;
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NextItemWidth = +FLT_MAX;
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TextWrapPos = -1.0f;
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memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
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@ -1569,7 +1583,7 @@ namespace ImGui
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IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
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IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
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