Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)

This commit is contained in:
omar
2018-12-20 22:40:22 +01:00
parent d9fda22763
commit 62cfdceac1
4 changed files with 6 additions and 6 deletions

View File

@ -32,6 +32,7 @@ int main(int, char**)
SDL_GetCurrentDisplayMode(0, &current);
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
// Setup Dear ImGui context
@ -142,9 +143,9 @@ int main(int, char**)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
SDL_GL_MakeCurrent(window, gl_context);
}
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SwapWindow(window);
}