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# Conflicts: # imgui.cpp
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| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | ||||
| //  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | ||||
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | ||||
| // https://github.com/ocornut/imgui | ||||
|  | ||||
| // CHANGELOG  | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
|   | ||||
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