mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Added BeginTooltip()/EndTooltip() helpers to create tooltips with custom widgets
This commit is contained in:
parent
1509b8f634
commit
6267905a17
113
imgui.cpp
113
imgui.cpp
@ -132,6 +132,7 @@
|
||||
- combo: turn child handling code into popup helper
|
||||
- list selection, concept of a selectable "block" (that can be multiple widgets)
|
||||
- menubar, menus
|
||||
- plot: plot lines draws 1 item too much?
|
||||
- plot: add a stride parameter?
|
||||
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
|
||||
- file selection widget -> build the tool in our codebase to improve model-dialog idioms (may or not lead to ImGui changes)
|
||||
@ -194,6 +195,7 @@ static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
|
||||
|
||||
static bool CloseWindowButton(bool* open = NULL);
|
||||
static void FocusWindow(ImGuiWindow* window);
|
||||
static ImGuiWindow* FindWindow(const char* name);
|
||||
static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
|
||||
|
||||
}; // namespace ImGui
|
||||
@ -1372,7 +1374,7 @@ void Render()
|
||||
ImGui::End();
|
||||
|
||||
// Sort the window list so that all child windows are after their parent
|
||||
// When cannot do that on FocusWindow() because childs may not exist yet
|
||||
// We cannot do that on FocusWindow() because childs may not exist yet
|
||||
ImVector<ImGuiWindow*> sorted_windows;
|
||||
sorted_windows.reserve(g.Windows.size());
|
||||
for (size_t i = 0; i != g.Windows.size(); i++)
|
||||
@ -1391,34 +1393,28 @@ void Render()
|
||||
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
|
||||
}
|
||||
|
||||
// Render tooltip
|
||||
if (g.Tooltip[0])
|
||||
{
|
||||
// Use a dummy window to render the tooltip
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::TextUnformatted(g.Tooltip);
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
// Gather windows to render
|
||||
g.RenderDrawLists.resize(0);
|
||||
for (size_t i = 0; i != g.Windows.size(); i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (!window->Visible)
|
||||
continue;
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow)
|
||||
continue;
|
||||
window->AddToRenderList();
|
||||
if (window->Visible && (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0)
|
||||
window->AddToRenderList();
|
||||
}
|
||||
|
||||
// Render tooltip
|
||||
if (g.Tooltip[0])
|
||||
for (size_t i = 0; i != g.Windows.size(); i++)
|
||||
{
|
||||
// Use a dummy window to render the tooltip
|
||||
ImGui::Begin("##Tooltip", NULL, ImVec2(0,0), 0.0f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_Tooltip);
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
//window->DrawList->Clear();
|
||||
ImGui::PushClipRect(ImVec4(-9999,-9999,+9999,+9999), false);
|
||||
const ImVec2 text_size = CalcTextSize(g.Tooltip, NULL, false);
|
||||
const ImVec2 pos = g.IO.MousePos + ImVec2(32,16);
|
||||
const ImGuiAabb bb(pos - g.Style.FramePadding*2, pos + text_size + g.Style.FramePadding*2);
|
||||
ImGui::RenderFrame(bb.Min, bb.Max, window->Color(ImGuiCol_TooltipBg), false, g.Style.WindowRounding);
|
||||
ImGui::RenderText(pos, g.Tooltip, NULL, false);
|
||||
ImGui::PopClipRect();
|
||||
ImGui::End();
|
||||
window->AddToRenderList();
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Visible && (window->Flags & ImGuiWindowFlags_Tooltip))
|
||||
window->AddToRenderList();
|
||||
}
|
||||
|
||||
// Render
|
||||
@ -1726,6 +1722,17 @@ static ImGuiWindow* FindWindow(const char* name)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void BeginTooltip()
|
||||
{
|
||||
ImGui::Begin("##Tooltip", NULL, ImVec2(0,0), 0.9f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_Tooltip);
|
||||
}
|
||||
|
||||
void EndTooltip()
|
||||
{
|
||||
IM_ASSERT(GetCurrentWindow()->Flags & ImGuiWindowFlags_Tooltip);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void BeginChild(const char* str_id, ImVec2 size, bool border, ImGuiWindowFlags extra_flags)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
@ -1824,12 +1831,21 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
|
||||
const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame);
|
||||
if (first_begin_of_the_frame)
|
||||
{
|
||||
// New windows appears in front
|
||||
if (window->LastFrameDrawn < current_frame - 1)
|
||||
ImGui::FocusWindow(window);
|
||||
|
||||
window->DrawList->Clear();
|
||||
window->Visible = true;
|
||||
|
||||
// New windows appears in front
|
||||
if (window->LastFrameDrawn < current_frame - 1)
|
||||
{
|
||||
ImGui::FocusWindow(window);
|
||||
if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
|
||||
{
|
||||
// Hide for 1 frame while resizing
|
||||
window->AutoFitFrames = 2;
|
||||
window->Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
window->LastFrameDrawn = current_frame;
|
||||
window->ClipRectStack.resize(0);
|
||||
|
||||
@ -1871,6 +1887,12 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
|
||||
}
|
||||
}
|
||||
|
||||
// Tooltips always follow mouse
|
||||
if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
|
||||
{
|
||||
window->PosFloat = g.IO.MousePos + ImVec2(32,16) - g.Style.FramePadding*2;
|
||||
}
|
||||
|
||||
// Clamp into view
|
||||
if (!(window->Flags & ImGuiWindowFlags_ChildWindow))
|
||||
{
|
||||
@ -1884,7 +1906,12 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
|
||||
{
|
||||
window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
|
||||
}
|
||||
window->ItemWidthDefault = (float)(int)(window->Size.x > 0.0f ? window->Size.x * 0.65f : 250.0f);
|
||||
|
||||
// Default item width
|
||||
if (window->Size.x > 0.0f && !(window->Flags & ImGuiWindowFlags_Tooltip))
|
||||
window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f);
|
||||
else
|
||||
window->ItemWidthDefault = 200.0f;
|
||||
|
||||
// Prepare for focus requests
|
||||
if (window->FocusIdxRequestNext == IM_INT_MAX || window->FocusIdxCounter == -1)
|
||||
@ -1939,9 +1966,17 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
|
||||
{
|
||||
window->Size = window->SizeFull;
|
||||
|
||||
// Draw resize grip
|
||||
// Draw resize grip and resize
|
||||
ImU32 resize_col = 0;
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoResize))
|
||||
if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
|
||||
{
|
||||
if (window->AutoFitFrames > 0)
|
||||
{
|
||||
// Tooltip always resize
|
||||
window->SizeFull = window->SizeContentsFit + g.Style.WindowPadding - ImVec2(0.0f, g.Style.ItemSpacing.y);
|
||||
}
|
||||
}
|
||||
else if (!(window->Flags & ImGuiWindowFlags_NoResize))
|
||||
{
|
||||
const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR());
|
||||
const ImGuiID resize_id = window->GetID("#RESIZE");
|
||||
@ -1949,7 +1984,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
|
||||
ButtonBehaviour(resize_aabb, resize_id, &hovered, &held);
|
||||
resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
|
||||
|
||||
const ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
|
||||
ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
|
||||
if (window->AutoFitFrames > 0)
|
||||
{
|
||||
// Auto-fit only grows during the first few frames
|
||||
@ -2291,7 +2326,12 @@ ImVec2 GetWindowPos()
|
||||
void SetWindowPos(const ImVec2& pos)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->Pos = pos;
|
||||
const ImVec2 old_pos = window->Pos;
|
||||
window->PosFloat = pos;
|
||||
window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
|
||||
|
||||
// If we happen to move the window while it is showing (which is a bad idea) let's at least offset the cursor
|
||||
window->DC.CursorPos += (window->Pos - old_pos);
|
||||
}
|
||||
|
||||
ImVec2 GetWindowSize()
|
||||
@ -5472,6 +5512,17 @@ void ShowTestWindow(bool* open)
|
||||
if (ImGui::IsHovered())
|
||||
ImGui::SetTooltip("I am a tooltip");
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("- or me");
|
||||
if (ImGui::IsHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("I am a fancy tooltip");
|
||||
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
|
||||
ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr));
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
static int item = 1;
|
||||
ImGui::Combo("combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
|
||||
|
||||
|
8
imgui.h
8
imgui.h
@ -135,7 +135,7 @@ namespace ImGui
|
||||
bool GetWindowIsFocused();
|
||||
float GetWindowWidth();
|
||||
ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing
|
||||
void SetWindowPos(const ImVec2& pos); // unchecked
|
||||
void SetWindowPos(const ImVec2& pos); // set current window pos
|
||||
ImVec2 GetWindowSize();
|
||||
ImVec2 GetWindowContentRegionMin();
|
||||
ImVec2 GetWindowContentRegionMax();
|
||||
@ -152,6 +152,11 @@ namespace ImGui
|
||||
void PushStyleColor(ImGuiCol idx, const ImVec4& col);
|
||||
void PopStyleColor();
|
||||
|
||||
// Tooltip
|
||||
void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins.
|
||||
void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text.
|
||||
void EndTooltip();
|
||||
|
||||
// Layout
|
||||
void Separator(); // horizontal line
|
||||
void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally
|
||||
@ -230,7 +235,6 @@ namespace ImGui
|
||||
void LogToClipboard(int max_depth = -1);
|
||||
|
||||
// Utilities
|
||||
void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). (currently no contention handling, last call win)
|
||||
void SetNewWindowDefaultPos(const ImVec2& pos); // set position of window that do
|
||||
bool IsHovered(); // was the last item active area hovered by mouse?
|
||||
ImVec2 GetItemBoxMin(); // get bounding box of last item
|
||||
|
Loading…
Reference in New Issue
Block a user