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Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5
)
See "window_size_min" test. Waiting for a fuller simplification of this, probably for a future version.
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@ -5697,6 +5697,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
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static inline ImVec2 CalcWindowMinSize(ImGuiWindow* window)
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static inline ImVec2 CalcWindowMinSize(ImGuiWindow* window)
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{
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{
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// Popups, menus and childs bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups)
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// Popups, menus and childs bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups)
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// FIXME: the if/else could probably be removed, "reduce artifacts" section for all windows.
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImVec2 size_min;
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ImVec2 size_min;
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if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_ChildWindow))
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if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_ChildWindow))
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@ -5707,7 +5708,8 @@ static inline ImVec2 CalcWindowMinSize(ImGuiWindow* window)
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else
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else
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{
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{
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ImGuiWindow* window_for_height = window;
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ImGuiWindow* window_for_height = window;
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size_min = g.Style.WindowMinSize;
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size_min.x = ((window->Flags & ImGuiWindowFlags_AlwaysAutoResize) == 0) ? g.Style.WindowMinSize.x : 4.0f;
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size_min.y = ((window->Flags & ImGuiWindowFlags_AlwaysAutoResize) == 0) ? g.Style.WindowMinSize.x : 4.0f;
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size_min.y = ImMax(size_min.y, window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
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size_min.y = ImMax(size_min.y, window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
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}
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}
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return size_min;
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return size_min;
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