mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 03:58:47 +02:00
Renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
This commit is contained in:
@ -342,6 +342,7 @@ CODE
|
||||
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
|
||||
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||
|
||||
- 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
|
||||
- 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h.
|
||||
If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths.
|
||||
- 2018/09/05 (1.65) - renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427)
|
||||
@ -1992,12 +1993,12 @@ void ImGuiTextBuffer::appendf(const char* fmt, ...)
|
||||
|
||||
static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
|
||||
{
|
||||
// Set cursor position and a few other things so that SetScrollHere() and Columns() can work when seeking cursor.
|
||||
// Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor.
|
||||
// FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue.
|
||||
// The clipper should probably have a 4th step to display the last item in a regular manner.
|
||||
ImGui::SetCursorPosY(pos_y);
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHere() can properly function after the end of our clipper usage.
|
||||
window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
|
||||
window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
|
||||
if (window->DC.ColumnsSet)
|
||||
window->DC.ColumnsSet->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
|
||||
@ -6013,7 +6014,7 @@ void ImGui::SetScrollFromPosY(float pos_y, float center_y_ratio)
|
||||
}
|
||||
|
||||
// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
|
||||
void ImGui::SetScrollHere(float center_y_ratio)
|
||||
void ImGui::SetScrollHereY(float center_y_ratio)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
float target_y = window->DC.CursorPosPrevLine.y - window->Pos.y; // Top of last item, in window space
|
||||
@ -6048,7 +6049,7 @@ void ImGui::SetItemDefaultFocus()
|
||||
g.NavInitResultRectRel = ImRect(g.NavWindow->DC.LastItemRect.Min - g.NavWindow->Pos, g.NavWindow->DC.LastItemRect.Max - g.NavWindow->Pos);
|
||||
NavUpdateAnyRequestFlag();
|
||||
if (!IsItemVisible())
|
||||
SetScrollHere();
|
||||
SetScrollHereY();
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user